Here's a gif to explain it all. I saw the texture snapping at first, so I triangulated it and saw what was happening. Any ideas?Is this going to be a problem if I export it as an fbx for unity?
Hi! I think you can solve a lot early by doing some sketches before jumping into 3d. Once you're in the process of modelling, you can take a screenshot at any time and manipulate it, or draw on top, to explore different options. Drawing lines in on references, might help you understand their proportions and placement of…
Hi i need a freelancer who can create anime style character concept art based on normal style character concept art.for example here is a concept art of Dracor and an anime concept art of the same dracor but in anime style.Budget is $40 for front view. please contact archimondes1992@gmail.com
Overview Burning Dog Media is developing a working and playable mmo prototype to bring to investors/venture capitalists for funding to create a full scale mmo. The mmo will be released reguardless of funding, just on a smaller more staggered release. Compensation First I should state that we offer you nothing moneywise.…
Just as it says I rig and animate in Maya. I have experience making stuff for both unreal and unity, I can also make rigs that can be used for cinematics. Facial rigging, offsets, deformations, etc. I also have a fairly extensive mocap library for many locomotion animations already at my disposal. I can work within most…
Hello ! My name is Anthony Bertrand and i'm currently looking for a job in any type of production You can check my Artstation Here : https://www.artstation.com/artwork/20QQY Feel free to contact me at : bertrand.anthony01@gmail.com Thank you for your time :)
I'm an animator who's been working in the games and post production industry since 1996. In 2003 I switched to full-time games animation. I've worked for Ubisoft in Montréal and a bunch of smaller developers around the world. In 2008 I turned freelance. Since then I've helped plenty of smaller developers with all their…
I'm trying to import some static meshes into UE4 with simple transformation animations, no bones or anything. I've asked on the UE4 forums, and it seems possible Stopped getting replies over there so I thought i'd jump over here. Everything seems to work, right up until its meant to animate something. The mesh's are there,…
That's a robot what I've made for Crusator game. Here you can see transformations https://www.youtube.com/watch?v=NWZqBuF2HgQ I'm not sure may I add link to Steam page here. But if you want you may find it there. If you don't mind I'll be publish here my devlog. Modeling and animation were made in Blender, texturing in…
Hello, My name is Richard Goodmon and I am a 3D Generalist and Animator with six years experience in the game industry. I enjoy stylized animation and would love to help bring your characters to life. I am proficient in Maya and Blender for modeling, rigging and animating. As well as Photoshop, After Effects and Unreal…