Well ... even if nearly infinite raw details for characters became a reality ... I think character modelers are in for a rude awakening once the excitement of "not having to retopo" wears out. Creating a full character from scratch, with high detail, and *without* retopo and baking is actually far from simple. Retopo…
Thank you so much, I can see the draw-overs and they help a lot. There's so much arc tracking I still need to do to get the first clip where I want it. I'll work on all the rest of the clips too as I move forward.
Need help improving my female face model Hi everyone, I’m working on a 3D female face model, but I’ve run into a problem: my model looks noticeably older than the reference images I’m using. I’m not sure what I’m doing wrong, and I’d really appreciate it if someone could take a look and point out my mistakes. If it helps,…
Oniram - Idk what to tell you sir. It is I did an open chamfer to create an 8 sided hole, shift dragged in, and with edge constraints on I moved the horizontal and vertical vertices around the hole out a bit to match the circular shape of the hole. You should watch Grant Warrick's series of hard surface videos. He does a…
Hi Polycount forum, I am modeling a tent. In Unreal, I want to animate the fabric, but my problem is that I don’t know how to model this shape since I’ve never made a form like this before and I also plan to add a small amount of thickness to the cloth. I’d appreciate any help with this. Will the topology I sketched in red…
Thank you. And it is bloody hard. Like I just said to someone else on Discord - the imposter syndrome is god-awful and it's worse when you're over-sensitive and an overthinker. And yet, when I've worked on an exercise for a few hours, and it's going nowhere and it looks and feels awful, imposter syndrome kicks in, and yet…
@ stevston89 Thanks man I will do these first thing tomorrow. The bumpiness is about topology you see. So going down and smoothing them doesn't work. But I'll find a way. @ darkmag07 Hair Thickness: Upgraded. ( Tanks for the warning man :D ) So I completed the boots now. I plan on finishing her garment tomorrow. @ 4f6f3b…
@LiquidSpacie thanks man! I appreciate that. Well, I´ve been working on the floor textures, and I thought that some kind of slightly pollished mossy stone tiles would work fine since I want to give it a kind of abandoned style. This is the floor texture: It looks good to me, what do you think? I´ve also made the big cooper…
Hi Guys, Just updating my progress on my scene, still very work in progress Got loads more props to make to finish it off. The scene has changed quite a lot ove the last week the finished product should have glowing tanks with clones in them and computer terminals placed through the environement plus whatever other goodies…