CGMA instructor Pete Zoppi discusses the art digital character construction for film, animation and video games. The Character Artist’s role is
rightly regarded as one of the most technically and artistically challenging in
the 3D arena. In part this can be attributed to the increasing demand for
incredibly detailed,…
I think this looks great so far! It would help to show your model shaded, rather than only in white/wireframe. For example here's a great way to show off subdivision surface models: https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#make Also, this article is an excellent read on…
Hello, I am looking to contract a talented 3D animator that is familiar with Paper Mario The Thousand Year Door. Here is an example of what I am looking for: https://www.youtube.com/watch?v=hoeZ7_URCgQ If interested, please email me an example of your work in this style: ProjectLoveGameDev@gmail.com Thanks!
Your scene is very noisy and not pleasant to look at. Too much stuff is happening. Its confusing to determine what is the main focus. My eyes are drawn to the "mobile garden" first because its in the center of the screen and the white material in light is very distracting. Being that its a custom made object - that people…
Hey! So I'm making my second ever 3D Character, and it will be rigged and used for VRChat so I need the inside of the mouth to be textured and modeled. I saw about as many people saying to sculpt with open mouth, as I saw people doing the opposite, both with good arguments.I went with closed mouth, and as I'm about to…
For mechanical bust: If you have a beast of a PC and do not think you need to learn proper uv layouts since you will probably apply for texture artist / ?general 3D artist positions? You could do the quick lazy method of just clicking unwrap all <- for the low poly version and letting zbrush do all the work for you then…
Nice looking concepts I would never get to demon viking tho while looking at the images Also maybe just a little more stomach, he looks like a skinny shaman, the bottom right image of your thumbs had it quite well. The concepts are definitely cool, but I think youve gotten a lof off from your goal of a viking demon Each…
Your work is pretty solid overall and the criticism I'm about to give you is more of an impression of some of your speed sculpts and not a general statement on your portfolio. Basically I'm noticing that many of your images have a point of focus where the action is occurring - let's call this the object, and then a very…