Your work is pretty solid overall and the criticism I'm about to give you is more of an impression of some of your speed sculpts and not a general statement on your portfolio. Basically I'm noticing that many of your images have a point of focus where the action is occurring - let's call this the object, and then a very…
Hey! So I'm making my second ever 3D Character, and it will be rigged and used for VRChat so I need the inside of the mouth to be textured and modeled. I saw about as many people saying to sculpt with open mouth, as I saw people doing the opposite, both with good arguments. I went with closed mouth, and as I'm about to…
this is a fun one. the answer to A_Bs question about the mask borders is yes - applying a more detaild mask is totally possible and not very hard. I did post an example of the maths on here fairly recently The answer to your question depends of what you're trying to achieve in your game. If you need what is basically a 2d…
Hi! Commendations for finishing the character and sharing the result. Similar to what kanga wrote, I think visually there's a lot of room for improvement, particularly with anatomy/ shapes and proportions. In my opinion this is equally (if not more) important as technical execution. With future character modeling efforts,…
OH MAN a rolling ball example that does everything I want! The example scene is pretty nice, I like the minimalist look and the easy menu to switch between scenes.
More like this. It's the basic edge bevel on the corners. This shape is just an example and a very simple example. The problem obviously gets even worse on more intricate shapes.
As the title says. How do you feel about posing models created using character creator in conjunction with zbrush as shown in the link you pasted? I would like to 3d print my models in the future. Currently, I use only zbrush for posing, but it is time consuming and stressful because of the limitations. I would like to…
Using the technique from the previous video. Here's another pipeline example [ame=" https://www.youtube.com/watch?v=EZhgZok76r4"]UDK Modular Brick Tutor example 2 - YouTube[/ame]
TLDR: Your stuff is too clean and lacks a soul. Ideally you want to create art (for games anyway) that doesn't look like it's a render from a corporate catalog. Example: Your problem isn't so much the models, but the materials/lighitng/composition of your scenes. Most models for games and environments (yes those that…