Thank you both for the compliments.I really appreciate it. Mant1k0re-For the cushions i made them in blender using dynamic topology.It's nothing special actually,it's pretty easy to do and it doesn't take a lot of time. Here is an example: I start with SculptDraw brush in "Add" mode,and i just do quick strokes with the…
For the program question: You should try out both ways and decide which one you like better. I for example decide from prop to prop which workflow I'd like to use. For example I find trees and complex geometry easier to paint inside of blender, but would never use it to paint a tileable texture. Lately I use a combination…
A couple things to keep in mind is to scale the pieces of the UV map so that the most important pieces are bigger. For example underneath the train can be smaller. Smaller means less quality but then the big pieces will have higher resolution. Also what was meant by mirroring is that whenever there are duplicate objects or…
I think you're hitting the poses on the mark. But you are adding considerable frames to the actions and that maybe what's taking away the feel of impact. take for example the action from handstand to kick at frame 53~58 in the ref, that same action takes 48~56 frame in v2 of the 3D version, considerably longer. another…
I see you made some changes to the site. The first page is way better now and I no longer confuse your blog with your portfolio, nice! For example the "Low poly door" you say "my first try at physically based shading". What I meant is it usually takes a few times doing a thing before you get the hang of it and produce…
Just want to pull up jackablade about dwarves and immortality... Dwarves in Tolkien mythos aren't immortal. they're extremely long lived (around 250 years), but not immortal. They were created by one of the Vala (Aule, i think?) and given "spirit" by Eru (god). They're probably the most extravagant example of a deus ex…
Very awesome! Only thing missing is small scale props/clutter, the scene feels very bare and dead without them! (sorry if this is a redundant comment, i haven't read the entire thread) I also think your prop placement could be more interesting, it usually looks much better when you create small "islands of props" instead…
I think the "queen" is actually a really good example of something that fits what you're going for but is still very readable. It's a pose, not grounded - but something familiar to us as humans and what we can recognize. It's shapes follow what appears to be a predetermined curve, rather than being mushed together all…
What really helped me to improve was to focus on one body part like for example the torso and redo this one over and over again. After each torso I would assess my sculpt with reference. When I did better then my average I´d polish that piece to set it up as milestone to hit next time. This way you might be able to…
I'm starting to use Krita as much as possible to be able to switch to Linux (Manjaro XFCE) in the near future and be Photoshop independent. There are many cross platform opensource applications that you can test on Windows, for example, for 2D artists, MyPaint has some really cool brushes. The idea is to have most of the…