yeah, the cm from the zip file is larger than the one you get if you decompile from the game. So for easier resizing of your own items, cm's size was changed to be 0.85 of the original. :O
Unity and Unreal seem to have similar VR capabalities so one is not really better than the other. There are other best practices, no camera movement, no forced movement and make UI physically floating items in space.
was so excited to see that yesterday, signed up immediately. was a big guild wars fan for awhile. too bad i quit before eye of the north and wont get any of those cool legacy items.
Then lock the thread to keep the sloths, kittens and polar bears out. A TheGodZero - A Tier system for each item ("Ultimate", "effin' A", "awesome" and "it works") would work, then they can mix and match what they would like to have.
Thanks for the ongoing support 9thKnight :) Calling it done! unless you spot anything awkward. Maybe the whole thing is awkward but not much i can do about that (except make another hopefully better item).
Ok so I think i'm done with this thing. I'm sure I could optimize it some more but it's time to move on to the next prop, item. Let me know what you guys think.
Here you go my friend http://www.gameskins.com/item--Polycount-Tee--gspc001 now that you are in Scotland, go buy me a collie, drink some good scotch and raise your glass to me
little addition is within zbrush under preferences if you go to import/export options and select normalmapflipy and normalmapflipvert you can save yourself doing those items within photoshop or your 3d program.
Oh. EQ, I haven't forgotten your words of wisdom. Don't want you to think I'm blowing you off. I am working on trying to correct some of those items you mentioned.