Ok! so the sculpt is finally complete and I created a few feature shots for the miniature. Edited the render in PS to add the motion blur to the body. I added the different props and detailed the finishing touches. You will see the base with pavement is added. I tried to mimic how Dota 2 pavements look inside of the game…
Enter? Really, in 2011, still? Your portfolio is broken up into too many sections. The props are mostly props from the environments, but employers will have to go back and forth between the two. Since the props page is first, it's a poor impression since they are individually part of a larger piece that is in the third…
Why are you still insisting on not showing the images full screen, we do not need a fancy blurry border it's not doing anything for your work. Title safe/action safe is worthless on the intarwebs... Need more polygon counts and wireframes too. In regards to your portfolio, the way you are displaying your images is very odd…
Great suggestion Pior. I'll add this to our wishlist. We're moving things mightily behind the scenes, and making some changes. So you should see some bug fixes in the short term, followed by forum upgrade ideas like this one, and the other ones. Dead space, yep we hear you. One thing about the thumbs. The current system…
Seems pointless to have a menu full of project breakdowns when you could just make it so that if you click the image in the main portfolio it will go to the project breakdowns... I don't understand why your navigation is different on every page... the main page is a column of images, your "more images" is a gallery of…
I am looking to create a custom map and be able to use it within dDO and nDO(if needed). Are there any rules I should abide by to create a custom map? Png file, black and white image and tilable are three that sound pretty mandatory. If you looked at the image link, in the background on the environments, there's a pattern…
Everythings looking good so far! The docks enviro is looking good, just yeah, tone down the glow a bit and add some variation to the windows...just have like one or two unlit, here and there... The pres shot for the gun is ok... I wouldn’t go with the gradient background. What I try to do is 'theme' the background to my…
sprunghunt: Interesting. Though the point about Photoshop giving values in gamma space is confusing. My version appears to give RGB127 as mid gray and not RGB186. I tried copying their example images into photoshop to see if I could replicate their results. The second image doesn't seem to give a value of 0.08 at all (even…
Thank you for your patience. Keep in mind I'm a hobbyist (not developer) so please small words ;) , I was able to follow your directions tho. Thank you Last few questions, then you can cut me loose. I now have my original image and several windows named BaseMaterial (Normal). All good there, but how do I combine those…
[ QUOTE ] The problem werent my reflections, it was the HDRI map the light from the window was causing it. just need to get shadows in the scene now. [/ QUOTE ] This seems to be the most believable image out of the bunch so far for me. Of course there are some highly super slick polished wood surfaces out there, but how…