I'm not sure if this is common knowledge but it was throwing me off, so I'll dump it here and feel free to ignore me! So I got the normals in, and the spec. Gloss still won't build. I used the rgt viewer from http://www.coh2.org/topic/37612/tool-coh2-rgt-viewer/page/1 to pick apart their normal map and found its laid out…
====Day2 progress==== * I started refining the mesh of dress, didnt know how to tackle this at first with how dynamesh reacts with small areas at low resolutions so I ended up making it as 2 separate subtools (front+back / sides) then merging after im done playing with general silhouette, I also lifted the side parts up to…
I've been doing likeness sculpts on and off since 2019 Recently committing to getting better and wanting to get more work on my portfolio https://www.artstation.com/badgersftw for my second ever character sculpt (Ronda expendables) I'm actually fond of how this turned out for my skill level for Sindel - um she's pretty off…
Of course. I have a masters degree in mathematics but I've worked as a software engineer in several different IT areas for 7 years now. What I am trying to do with this project is to make a general purpose graphics application. One application in which you can create and edit images, textures, videos, create animations,…
thanks for the vids i checked out most of the first one and will try to adapt the workflow for zbrush and maya since i dont got mudbox. though also since a lot of your work was done with the scrape tool and sculpting with a stamp i think even sculptris will even be a good fit for this kinda work. i will just need to bake…
I like the newer chrome logo; adding highlights doesn't make your design any more evolved or anything. Sometimes simple just works. As for the changes to youtube; also nice. It seems sleek, simple, and ties in with all their other services. Every time a major site changes, people seem to hate it at first, until they get…
Her being a methhead would be completely out of genre. It's a light, melodramatic action movie franchise, not a gritty, dark story about despair and addiction. The most you're going to get is a vague mention of death sticks outside of that one edgy extended universe Skywalker descendant, and they're not going to go into…
I think that Sobel math style "rate of change in normal direction across <n> pixels" is what causes seams issues working in UV space . in Blender you could just do dot product with world space normal map ( Considering the world space normal map is baked as direct output (emit) with -1-to-1 scale ) It gives same edge for…
Making a little scene for my cat queen! All the the textures are super rough, just block-ins. I really enjoy working iteratively -- I started out by blocking in the shapes in blender and just assigning flat color materials to each piece so I could play around with colors before committing to UVing the final shapes. From…
I apologize if I'm telling you things you already know - it can be hard to gauge sometimes. Multiple materials isn't the same thing as UDIM, which is when you want your UV tiles to act as a single big virtual texture. A character is generally going to have multiple materials with different settings, ie: skin, hair and…