The Special Edition box is packed with stuff. It has to be that big to hold the art book, and the music CD, and the making of DVD, and the several assorted other books and posters. Regular edition of the game is the standard (for these days) small cardboard box.
sphere i guess i any modeling package, then you just edit/extrude, etc EDIT : or you just pick a brush to make inner carving ( dont know the tool in zbrush ) , sculpt and some pinching
Took the blockout and did pass 2 to it. 2 hours on the first vid, and 4 hours worth today. In this pass i made some acting edits, timing edits, and added in between majors. http://www.vimeo.com/18378455
i know, i know, it might be a bit redundant, but how about renaming the active layer in the ndo window? like, the title of the window is the active layer. just click that name and make it editable?? edit: yeah, didnt need to register, too...
I'm pretty sure if you download the latest version of the student edition and install/activate it you'll get another 3 years. Happened to me when I had installed the student edition of 2014 over 2012 in my last year.
Update: I really like her face now, just missing the ears and her face will be done, for the body I would call it done. C&C anyone? edit: how do I post a picture? edit: nevermind lol
I just tracked down an issue I was having, that looks like it might be similar. In max, go to element mode of the edit/editable poly and hit unhide all. I suspect it might be that one of your high polys is hiding something.
I think it was something like: 1.get all edges connected to the endpoints of first selected egde 2.substract all edges which form the both surrounding polygons ->What you get is the first step in the ring between 2 selected edges if you continue till you hit the other selected edge you are done with the ring between the 2…
Thanks a lot for the tutorial, I'm almost there now. Everything went smoothly until I pressed the Compile button. The error GUIStudioMDL gave me is: I removed the "read only" check on the sourceSDK folder, but it's still not working. I think it might be the weird switch between back slashes and forward slashing in the…
The idea at least for what i would do with this is make a imm brush and uv that BEFORE making it an imm brush (i haven't tested this) then making the hair and having already made the "topology" (low) you wouldn't have to worry about doing it after the fact, like you are in now. Having suddivided the uv'd low, gives you…