So I had another attempt.. this time instead of doing it manually in Substance Designer I used Ultimate Trim generator instead as it was quicker and easier to work with. https://80.lv/articles/ultimate-trim-generator-for-substance/ Didn't bother with edge damages either and was extra careful making sure the corners of the…
I think the level of wear on your asset looks fine. If it were a more maintained environment, I would expect fewer large damage. The scale looks weird to me because of the bricks in the debris on the ground. They seem too big and the only other bricks to compare them are smaller. They're about the size of breeze blocks /…
Ah great. I found one (intuos3 a4 special edition) on the marketplace here (like a dutch craigslist) that's being asked 175 for. Just asked him for some pictures to see if it's not in a state where it's hold together with tape haha. Are there any things i should really look for. Like things that really matter if they are…
WIP 9 Refined edge wear and damage on body and face. Fixed face errors. Added eyelashes. Still trying to resolve how to get the upper torso to 8k tris without losing silhouette landmarks. Any feedback? Anything that could be improved? I keep thinking at this back end of the stage, I'm missing how to get this to really pop…
The rectangular window couldn't work. there is just a thin wall behind it, and the stairs so it doesn't make sense to me. Maybe you should use a bit more geo here and there, the big rock and the damage on the top of the building is really angular. Also the uv seams are really visible at a lof of places. I know its wip, but…
There's one picture where a guy got a 3 in cut on his chin from the grinder kicking back, hard to imagine how much damage it would do if it was being used as a weapon... Anyway I kinda want to do it for the TF2 submit content thing, the engineer really needs this. I'll do a realistic version first and then I'll probably…
Love me some warhammer 40k art. I think the gun needs surface damage. The grim dark future is grim dark. A lot of the weapons in 40k get reused a lot since the adeptus mechanicus can't mass produce some of these things. Just throw on a purity seal or two, and rough up those edges with the planar brush in ZB. :D
The composition looks great. I really like it. My only critique is that maybe you should tone down the amount of dirt and damage in it. It`s always better to try telling a story by choosing where to put those kinds of details rather than making them busy with them. But it`s looking amazing. I hope to see more of this…
Ebagg- This is all speculation, but I think End of Nations turned out to be a bigger problem than expected. In the summer things were on track and suppose to launch this fall. But from articles on gamasutra and kotaku it had some big problems. Launch was pushed back, it was brought in house, and when you have a big hit to…
I imagine it's based on the intent/purpose of the character. Games that feature clothing damage/customization go for the whole body. Generic NPC in the background or character who wont remove their gear are just modeled as one mesh. But I've also seen some models that do a hybrid of the two. They might model an arm but…