Here is the boss arena for "Shroud", set in a sewer dungeon. Had to work closely with level design when the layout started to change after the art pass.
Layout is good, efficient and simple. Contents are pretty good too, but I just want to know which kind of 3D artist you are : character or environment?
Hello Mark, Sure, I ignore the window in Max. As I have said, the render is all blue. These are a couple of snapshots of the normals map and the UV Layout.
I just started blocking out the environment for my guy. This is where I'm at now. Trying to find the basic layout and set then set the mood with the lighting.
Reworked the weight balance, stock in relation to the scope, and general color layout. Plus decal ideas lol. Not sure if I should omit the sticker idea