I can't think of many companies objecting to Blender. But whatever. Max and Maya arent substantially different. Work with it longer than 2 weeks and you'll quickly get over whatever gripes you might've had. But ya. It has to do with internal tools.
Thanks for the comments DanielR17 Updated the material and render. The Unreal Shader in Marmoset uses the PBR workflow found in Unreal. I believe it has all the options that are available in Unreal. Marmoset is just easier for me to set up a material and make a render quickly for presentation.
Got bored pretty quickly after i built a half decent deck. Jug' firedancer and firessworn plus the inbetweens. After that well not much more fun :( I did squeeze a good 20-30 hours out of it so, its a good game.
Pissed me off when airbrush and paintbrush got consolidated into one tool, with flow settings controlling the airbrush characteristics. This destroyed the ability to quickly toggle between a hard edged brush (formerly B) and a soft edged airbrush (formerly J) with a single keystroke.
World Machine should accept DEM. Not sure how quickly it would help you solve your problem. Depending on how artifacted the terrain data is it might be necessary that you wrap your head around the filters and macros in WM to clean things up.
It fully depends on what your career path is. If you want to be an environment artist, character artist, prop artist no - if you want to be a technical artist, yes I would recommend learning Houdini. Its quickly becoming the go-to solution for open world games.
You should look into educating your outsourcing partner. Consistent re-work should not be acceptable. A good bizdev needs to take into account the full cost of production. The extra money/resources spent educating and finding the right outsourcing partner will pay off quickly.
Here are some renders of the high-rez character that I colored quickly on Zbrush to have an idea (and motivation)! The render is wibbly wobbly but whatever, I need to do the second necklace, and the flowers on the belt and then I can finally jump into the low rez and then the TEXTURING!! :smiley:
Heh heh, yeah I keep meaning to fix that... I just got caught up trying to push it all through as quickly as possible... Fortunately she's not face rigged yet so I should be able to just do a corrective shape morph.
I'll sample from photographs as much as needed. If I can paint a texture more quickly than I could find a good photo source to work with, then I'll paint it. The more you paint the better you'll get at it, but using photos is certainly faster.