ImageSynth is good for stuff like leaves, ivy and other complex non-pattern stuff. However it hasnt been updated in ages and it crashes a lot. You can do 50 tiles easily in PS, thats not a lot of work really :P And theres no application that would tile stuff for you without any work done by you so theres no real workaround…
"Fuck the math, I'll be a game developer instead." I guess it took me a while to figure this one out cuz most of us know math. "It'll take 50 million polygons to fix your face." "Ctrl S for swag." "This is Wong on many sub division levels." "You dont belong in this view port." Am I doing it right??
What i like alot is how you have these tutorials and the higher priced ones, alot of people especially students are in a position where they might not be able to justify spending 50-60+ dollars on a video tutorial, but are able to buy these awesome 15 dollar ones! keep up the good work guys! also gamedev give me all your…
So I checked around and for a first person model for this gen, or something held close to the camera, this isn't ridiculous, but I unified the topology, and made the tri count much more consistent in terms of silhouette support. knocked off 500 before unwrapping and doing a test bake. Going to have to add some of it back…
yeah to follow along with what @Neox said, I've been told to always try to get 25-50% upfront, before you start working. As that will make sure that both you and the client are into the deal. And you need to set up a contract... There's been times when the client has run off without paying, as well as the freelancer just…
itsover's reminds me of this: [ame] http://www.youtube.com/watch?v=wjQW_c-PyAk[/ame] my sister send me that one while she was in japan. i play a rather small brand guitar (pro natura silver series) with savarez strings. and an old ibanez 50 accustic and a ovationes concert guitar. she's made out of walnut and cherry wood.…
Nice model and effects there, looks cool :) As others say this could be optimised alot, personally I think 50% the current complexity should be okay. On another note, the diffuse for the metal parts illustrated in yellow looks too much like modelling clay you would find in a sculpting application. It needs some variation…
Hey Bek, I'm just heading out right now but I'll give you a hand with some stuff in a bit. RVMATs are still the ArmA 2 ones, I believe. There's no terrain editor for A3 yet, as it still only supports four different terrain textures and that's it. I'm pretty sure Altis has at least 25-50 different terrain textures.
Thanks for Your crits guys. Well - since I've colored the boots in bright color -I've got doubt about the size too (50 in EU ), so I'm going to make them little bit smaller ( between 40-45 EU size ) and BLACK !!!. I've found some good reference of Dr.Martens - so now I'm going this way :
seams to lack any worked up focus, which make sit hard to judge what it is or the scale of anything, cool though, want to know more about this project the rocket looks ace, been looking at alot of 50-70s sci-fi recently and the rocket captures that sweetspot between the fantasy of flash gordon and space race reality/2001…