First attempt to get AR-15 based rifle done, the new German G28, based on the HK MR308. Second AR-15 based rifle in the Bundeswehr after the G27 (HK 417). A lot of accessoires and small stuff, stupid curves.
As the end of 2016 closes in I've been reflecting on the past year. My career -and life- trajectory has taken some odd turns. But I'm glad I decided to read more (mostly non-fiction). The past few years I barely averaged 2-3 books, despite being an avid reader when I was younger. In 2016 I finished 36 books and I'm partway…
Hello everyone, I'm a level designer and 3d artist currently available for both short term as well as long term projects. I specialize in hard surface models, props, architecture and detailed urban environments. I have experience with a number of engines like Unity and Unreal Engine 4 and I have worked on projects with…
Applicants must already live within the United States and be willing to relocate to the greater Chicagoland area if necessary. http://www.rmdesignstudiohtml5.com/ RM Design Studio Ltd. is looking to fill a full-time intermediate/expert level position in our Bartlett, Illinois U.S.A. production office within the next 30-90…
3-6 month contract (start November 2017) Keyframe studios are looking to expand its talented team. We are looking for an additional Mid-level environment artist with a passion for fantasy art. You will be responsible for modeling and texturing AAA 3D props and environments from 2D artwork for a TV show -…
I've got a simple bipedal model I'm working on, and I just finished rigging finger curl and grabbing animations on each finger on the left side. I've driven the keys for the animations through a control curve which the hand is constrained to so that it follows it as it moves. How do I copy all of this over to the other…
Thanks for the info @Swordslayer I messaged Martin. Helical Cyl looks like a lot of fun :) It seems like the bevel profile has been in Modo since 401! A very clever tool. I'm surprised it hasn't appeared in other 3D packages as standard.
Well I didnt know 501 was out already...been hearing some good things about the new version. Ive been using 401 for a while now and the lack of proper smoothing groups has been a little let down.
Thanks for your input everyone. I did find a bit of a workaround which is not ideal, but it seems to do the trick: Do an extrude with all settings at 0, select vertices of extruded faces, then translate the selected vertices along the normal vector using the move tool set to normal. Now this is just a solution for the…
Using the scanline renderer for ray-tracing is a very outdated, legacy approach. what version of Max are you using? If max 2017 have a look at the new ART renderer. If not, i advise MentalRay/Iray as they are both modern ray-tracing engines. MentalRay Arch&design shader has some presets built in, chrome being one if I…