Yes you're completely right, my bad. I got most of the info I needed from this: http://polycount.com/discussion/50588/technical-talk-faq-game-art-optimisation-do-polygon-counts-really-matter/p1 A summary of what I needed: There's a range between 1-300 or something tris that has no difference in cost. Tris are in general…
I can't imagine we're the only people who are working in the opposite direction like this. I mean, there are tons of people picking up custom assets and textures from the Asset Store to save time/money, and all of it imports directly into the engine. I find it hard to believe none of those people are taking their stuff…
bounchfx; Spudnik; Nannou; I brought that point out lots of time. I guess we can start dev forum thread demanding every item have mandatory ingame shot made by automated means, much like the store icons. This will at least provide you with how the item actually looks ingame and solo. There's too many times people just post…
Im gonna be tough cuz i wanna make this concept eventually... :) First off, The Scale is getting kind of wacky. The Stations are a lot more narrow than the concept. I would widen them a lot more maybe by like x2. Your door seems wider than the concept and has less depth to it. The windows are lacking the sharp angle from…
Really beautiful environment! As a beginner i would have a some questions to a professional if you wouldn't mind :) Regarding those modular pieces of wall, do you somehow merge them into one mesh or even merge vertexes when the level is complete or is it ok to leave them as individual static meshes? And one thing i still…
Wait what? I`m kinda confused. If I Ctrl+J two objects in blender and make it a single object and apply a material to everything is that one draw call or two draw calls? If my object have 10 parts to it and I apply a material wouldn't that take 10 draw calls and if I have 30 of those objects it would result in 300 draw…
I have done... my meshes are all made in max. But thats kinda missing the point I think... This example isnt perfect, but i hope it illustrates the problem... imagine you wanted to add the panel detail in this door in a sculpt (ok i know it's maybe not really necessary to sculpt a door like this, but its just to exaplin):…
I did the test you suggested on a GTX660 on an old hard drive disk with 32G of Ram. The files loaded slowly, but once they were loaded, the application was quick. When loading them, I didn't notice a hit to my RAM usage, but I did see exactly what you saw. A huge spike to the CPU caused by the preview handler trying to…
@ a2ndelta. heh, thanks for listening :) as for the metal storm turret: i'm not sure if thats the best idea for a gun like that. the ammunition count would be very low. maybe 10 rounds for each barrel, which would mean a total of 40 rounds. cupola mounted weapons usually hold 100 rounds, and the 12.7mm of the stryker holds…