Cool design, not surprised you'd attracted interest. So here's a basic formula similar to when I worked as a portraitist come street artist way back when. Now important to remember when calculating the cost of a piece is by paying yourself a reasonable rate, on top of adding the cost of materials and that becomes your…
Hi guys, here is a new update, it now features an animated adjustable Zoom Extents for current sub object selection. * Animation can be turned on and off, and its speed and ease adjusted. * Zoom Extents can be turned on and off, and can be defined the fill viewport ratio. Be sure to check the documented SETTINGS section at…
[ QUOTE ] not to nitpick too much, but from a combat standpoint, the forward firing gun would be on the passenger side wouldnt it? i dont imagine the driver would be able to shoot that while driving, sand is very difficult to drive in as it is.. [/ QUOTE ] It's a historical design, the SAS version of the willy jeep was…
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What would be wrong with putting the stripes onto the roadmesh too, and not by decal? Here we would be back at texture layering :) Decals are great for several things. But not so great for others as you just find out. Shadows is also such a trouble maker as i remember ... Also, when it's a modular system, what about let's…
Don't think theres anytime wrong with the workflow, I've had a few projects where i've had to put the intensity way down similar to your numbers. But then most of the time its in the 0.5 area. (I wanna say its a zbrush export scene scale thing perhaps but I doubt it for some reason ha). If you're getting similar results to…
It is most visible when lit at sharp angle, but you can definitely see it with in direct light as well. The material is fully metallic though with roughness set to 0.5 maybe, so I guess it's contributing. It's not really banding, because those are exactly the polygons on the lowpoly mesh that are showing up. I'll try the…
Hi! If your buildings consist mainly of 90 degree angles (like the one on the picture), a quick and reliable way to unwrap them would be using a 'Project from view' approach. At least that's what it's called in Blender, but I'm sure 3dsMax has a comparable way of doing it. Basically, you'd unwrap all necessary sides (in…
I see what you mean. I made the mistake of not making wireframe screenshots of my models or environments, so that's the first thing I'll fix for my 2015 reel. I was trying to make the still shots more dynamic, but I can see how that's working against me. From what you're saying, the whole video is too focused on being a…
2.9.7 came out and when i heard they release the normal brush engine i jumped on it that mess is NIIIIICE. http://www.cgchannel.com/2015/09/the-krita-foundation-releases-krita-2-9-7/ Download: https://krita.org/download/krita-desktop/ [ame] https://www.youtube.com/watch?v=qiX60EWyMF8[/ame] Their wiki explains how to get…