I think a solid workflow helped me a lot. It's real headache to work around problems when it takes you a few minutes just to prepare and bake everything. For example xnormal is a good app because you can prepare all the settings once, and then it's just one click to do bakes. (even if you change those models) From modo I…
BagelHero: thanks very much! erroldynamic: thank you! JadeEyePanda: because the game combines so many different cultures from literature throughout the world, there was no one set of reference really. It totally depended on the book character. For Baba Yaga, for example, she comes from Russian literature, so much was…
This is a phenomenon that I'd like to address, especially since it seems to come up often in these types of discussions. There are some movies that manage to achieve a certain "camp" quality. They are bad, and they know they are bad, and they revel in it. By embracing their lack of polish, they actually succeed in going…
It depends of the game. A game using a third person view will need a certain amount of bones while a top-down shooter will probably need less simply because the camera is not located at the same distance. A fight game (such as Street Fighter for example) needs a lot more bones because animations are in the core of the…
I think the stomach is still reminiscent of a person who has lost a great deal of weight , rather than a nice 'bloated beer belly' as you put it. I agree with this. (remarkable proportions on that guy if it hasn't been shopped, which I assume it has, lol) The muscle definition on the above reference seems more appropriate…
yup, creating a more noticeable variety of alpha silhouette will definitely help to step away from that fur look. as for paint effect, i was actually talking about creating a library of PSD files with painted hair strands in a variety of directions. then you can use them in photoshop to create your custom alpha cards any…
Well having a watertight mesh has advantages. For example the jacket/pants that you have intersecting right now, if the weight painting isnt done correctly, they could 'break' during animation. Its not a big deal if the intersecting parts are midway on a bone, for example the boots/pants area, if they were intersecting it…
I got a request for the example scene I posted pics of above, also my prior link is broken since I've changed hosts since then. Here's the link for the example scene. To change the near/far limits just move the bigger planes. To change the falloff you have to select the camera shaped controller and change it's Falloff…
Done ;) and the new feature you asked for is in there too. Here's the code generated for now: EDIT: That tutorial has pretty big images, this is a better example: Here's the HTML clone: www.gameartist.nl/tutorials/old 1: Old chair i found on flickr. I like the leeves on it and the round shapes. 2: The top side of the…
I have to disagree. I know I had to work on bigger shapes, I can see that myself now in older works but this guy here, he is supposed to be average. Google Ben Affleck images for example. Look at neck, arms, face. You are just used to watching way too many hero type ultra muscled cyber ape faced badasses. His head is not a…