I'm in the early stages of a project and need a proof of concept model for a player character. I'm looking for a stylized, painterly art style, but specifics aren't laid down yet so you'll have freedom there. Reference pictures for tonal goals and the proportional ratio between human half and horse half will be shared upon…
Nice work! Can you share a bit about how you approached the skin material? Curious what layers you used, and if SSS is involved. I'm doing a bit of research into SSS techniques, curious about your skin workflow.
Yeah this is all good advice. Here is some more 1. Make sure to shoot at base ISO, usually this is ISO 100 or 200 on DSLRs. This will mean the best image quality (most dynamic range, least noise, and best color depth). 2. If there isn't enough light to get a fast shutter speed at low ISO, a tripod can be handy. If you've…
Wow, thanks everyone Bobo - Thanks The first Photoshop painting tutorial I ever took a gander at was your video (must be 6-7 years old by now) when you were painting a dude's face with almost all dodge and burn :P Needless to say, your style has changed since then, but the inspiration is still there. Thanks! Aes - I can't…
Here is my blockout progress and first pass at lighting in Unity:) I definitely struggled with trying to match the camera perspective in the concept (using perspective plotter in blender), but this is my best guess. @Pep_mepla Your blockout looks spot on! I noticed you changed some of the proportions of objects in your…
Sorry I failed you Sodom :disappointed_relieved: Once again I lost control over my 'work-life' balance (lol) and effectively, big challenges continue to kick my butt :pensive: For now, I'll have to put this on my pile of shame/ unfinished projects and come back to it one day to finish. One thing I take from this, it's that…
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Hello! This is my first time posting here, I hope I get things right but don't hesitate to point out any mistake I make. I'm a 3D artist specialized in environments and in stylized 3D for real-time rendering. I love it when my work can run on a potato, hand painting textures bring me joy.I used to work with 3Dsmax, now I'm…
I'm not sure what you mean by pinching exactly but I have some general knowledge about the subdivision workflow you seem to be using. Subdivision wants to smooth everything out by placing new edges mathematically in the middle of the edges that are already there, and by moving the edges you have already placed to create a…
Ok, I finally worked it out. The problem was that I had the smoothing of the low res mesh set to 0 degrees. Apparently because of that the angle was too big for the normal map to handle. I had two versions of my side table, the original one and one with the sharp edges beveled. With the original one having a smoothing…