quick question can the items in sets have each there own texture map? example I have a hat with its own texture and a mask with its own texture. thanks
Some, not all. Capcom is a prime example of a Japanese dev that Is focused on it's Western audience yet still manages to sell extremely well to the eastern audience. Then you have Kojima and co.
Indeed, there are people on ZBrushCentral (boozy_floozie for example) who make illustrative art entirely in ZBrush (with maybe a small amount of PS touch-ups here and there), try doing that stuff in Mudbox ;)
The FDA is a pretty bad example if you are looking to show government working well. Toys from China have caused a minuscule number of deaths compared to FDA approved drugs.
http://bisqwit.iki.fi/nesvideos/ Tool assisted runs are more fun to watch though they require very different skills (they don't require reflexes, for example, but they require a LOT of precision and patience).
why not reuse some of that uv space rather than map everyhing uniqe. for example sides and front back piece. the stickers could be decals and the $$ / gallons dash could be intersecting.
I fiddled around with SpeedTree not too long ago. It's a pretty powerful tool. It has some really good example files that come with it, too. The automated rigging and deformation is fantastic.
Senior artist is the one who likes to fill their day with silly responsibilities like: attending meetings mentoring junior artists communicating with other teams setting an example writing docs
I wonder if theres a defamation law suit in this. the guy's arguments are clearly unfounded and damaging our industry. Surely EA for example, could slap him with a massive lawsuit... right?