The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…
I am trying to find a shader/material that has similar slots to marmoset toolbag, for example slots for translucency, gloss, spec, ao, difuse.normal what do you suggest?
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