@Hito Thanks for the enoucraging words! Completely agree for the hands things, almost feels robotic and unnatural. As for the acting getting more aggressive, that it aslo true. There's a disconnection in animation the later half since I reworked from ground up the blocking and wanted more dynamic poses. Though the ideas…
those look nice Only 2 things, your backgrounds are very boring, and not even unified. Why does the other have a lighter grey of a sudden ? And the emissive materials; they come out good at the highpoly shots, but on the final lowpoly atleast on the red robots, they are hardly noticeable as the red paint is about the same…
The Sven (?) sword design looks neat, I like that. I think your Clockwerk set could be done better, his character is meant to be in a makeshift robot armor. Your concept seems to push closer to a clean sophisticated touch. The shoulder and back area could've been bulkier for that sweets silhouette shape. Sorry if it's a…
My only concern is that it is not really reading as a "mech" It's too ambiguous in its form. What is the function of this mech? If it's suppose to be some sort of attack robot, then its arms look too frail. You have decent references, but they don't seem to have impacted your design much. Observe the joints in particular…
Holy shit I love the design mate ... This kind of model/workflow is exactly what I'm trying to learn, and you's look really nice ! ( One little thing that bother me is the handle, flat design is nice, but a little practicality is nice too. You have to be a robot to shoot that thing more than 3 mins without hurting…
The robot in the concept comes off as small and sleek, your's is reading too wide and tall ( main part not the legs). I don't think you have captured the silhouette of the concept, I think yours can be pushed much further. Also make sure you really define your shapes and have nice clean lines, some of the shapes on the…
Jessica Dinh indeed, I should probably add more detail to the hands and feet of those folks I created. It seems as though I haven't drawn hand studies in awhile either. I don't seem to be making as many characters as I would like to tell you the truth, I often get stumped, to tell you the truth I should have twice as many…
@JoseVega, there are times where they will change what the characters weapon appearance is but maintains the same idea as the original. All of Amumu's skins involve his bandage as a primary weapon look. An example would be Amumu's Classic skin has his bandage when he uses his ability in game compared to Sad Robot Amumu…
[ QUOTE ] (***SPOILERS!) After you blow the glass up with that rocket shooting robot, there is a vent you are suppose to go through that isn't jumping height. Is there a "correct" way to get up in it? Just curious, as stacking a collection of junk from the previous room didn't feel like the right way to go... [/ QUOTE ]…
We're just starting to see some branches of fall colour here, so that is a preview of two or three weeks from now :) Very cool way to make an orange robot be something that you see on a second read. Seems like the right side doesn't have the weight of the left, but that area seems a bit in progress. Is a sense of fog…