About the making contacts via online communities, remember that some people stick out more, I recgnize Saman because he's always giving good advice and doing good art, I recognize ZacD Because he's always heavily involved in the community. I've been on Polycount longer than both of these guys but nobody ever recognizes my…
As far as the asset you posted goes, I can't tell what the object is, which I think could be considered a problem. In regards to your site (not sure if you wanted a critique on it or not) read this: http://www.thejonjones.com/2005/10/07/your-portfolio-repels-jobs/ and some of the other threads on polycount relating to…
Hi there, Welcome to Polycount! :) Polycount is perhaps 99% an art forum focused mostly on the production of game art with the small possibility of indie game development and game tool development. There are not too many programmers around here. I imagine maybe less than 10 semi-regulars have ever gone through a Java SE…
I believe the big reason is that blender is the only free full featured program for 3d and animation, it pulls everyone who is new, it also has a very secluded, shut in and for some part(not all) a very anti-max/maya community. Take a tiny slice from that and you get a tiny blender game art community, take an even tinier…
Not the hero Polycount deserves, the hero Polycount needs! You should take your own advice and think real hard about what you're really accomplishing because it's exactly that treatment that drives people into not asking questions for fear they're going to be blasted for it. But shaming people into not asking anything…
You're welcome! No problem. Topology is right in my confort zone. ;) If I got this right, this mesh itself is not ment to go in the game engine. If so, I wouldn't worry too much about it's polycount. You only have to worry about the polycount of whatever ends up inside the game engine. Keep also in mind that "full quad…
this showed up on the polycount twitter shortly after siggraph too: https://twitter.com/polycount/status/240925351730102272 on one hand i'm happy since i'm a maya user (both cause getting the features from motion builder would be nice, and because 'my tool is better than your tool'), but on the other hand this is autodesk,…
Thanks Umar. In the same time I work on a realistic Frodo, I wanted to do the opposite : something really cartoon. So I chose... Jessica Rabbit ! And maybe Roger too, later. I spent some hours for the proportions, but it was mostly a try and delete stuff, so it took a long time for almost nothing. Here is where I am : I…
Wow, reading this thread is like the time I got really into season 4 of lost and my friend came in and said, "yeah... time travel... it's stupid" i'm like, "wtf?!" Talk about your buzz kills. But seriously, Vonklaus will know better than to try to share something cool with Polycount again :) ... lol. Maybe 2 responses…
Me-thinks he could do this on his own and learn something. Since its a milkshape file and I don't think anyone here uses milkshape you might want to export it as .3ds or .obj. The valve skeleton comes with the install of milkshape. Check the Milkshape folder for a file named "valve_skeleton.ms3d". Also, make sure to give…