Visual target update: 31/03/14 Hi guys, This scene is to improve my organic modelling workflow. Im still working on blocking out the composition but I thought I'd share some shots. A quick pass on the vista was done in World Machine. As for the rocks, I did several iterations on them but Im still not very happy with the…
I'm trying to export my high poly model from zbrush that I assigned colors to my subtools so I can bake out a color ID map from Toolbag 3. Whenever I import my FBX into TB3, none of the colors import with it. The colors are all assigned to certain subtools within zbrush by selecting the subtool and filling it with a color.…
@gnoop It's not about game licensing and stuff, I'm trying to up my skill, so I care about precision. If I'll ever put it in my game - of course I will alter it. @sacboi Ummm... nae. I was reaching low hanging fruits for many years, I think it's time to rip off the bandaid and go hard. This project I've chosen specifically…
It actually runs smoothly even at 28M polys, probably due to the 1 bone = 1 mesh principle (excluding cables). I animated it straight after ZBrush, then reattached textured meshes to bones, but it could actually perform well on a USD import too — it has real-time performance in the viewport on a gaming laptop (i9-14900K,…
I need to transfer UV from initial low poly to dynameshed mesh from Zbrush . I usually use Data Transfer modifier in Blender for this . It sometimes does subtle mistakes around UV seams but usually it still works fine for further detailing in Zbrush . Gemini tells me 3d max got a massive update in 2026.1 version and now…
I also observed that the flickering occurs when I'm at a distance, but it doesn't happen when I'm up close. I did some research and found a post suggesting that I enable mip maps. I followed a tutorial that involved adjusting the mip map settings, which did help reduce the flickering, but the quality looked lower when…
Hello, I am a new game designer and am currently designing a card game with a post apocalyptic setting. However there are many different factions in the game with various themes. So I am looking for different artists that can help me out. I can't pay anything much right now because I am just starting out but I can credit…
Alright, back from the dead. I've never been so swamped in a semester that I forgot about this thread, and frankly I didn't see my progress as worth posting. I need to add/improve/redo a lot. Have a look. Thoughts on my paintover? Those barrels don't make sense :D Just wanted to see if I could cheat. They will change. I…
It's not competition. You said in your review that its more natural feeling... its not. Rather thats the springy pen tip that gives you that feel. Current and even old gen wacom's have this as well...just switch the pen nib to the one with the spring in it. Now why would one find this bad? Because that springy nib is only…
I would reset the scale and transform (hierarchy tab reset scale/transform) before Reset Xform. Reset xform does a few undesirable things in addition to doing the two things you need, reset scale, reset transform. The main thing it does, is jack up your local pivot on your model to align to the world, which can be kind of…