https://www.sparkypants.com/fxartist VFX ARTIST Sparkypants Studios is on the hunt for a talented VFX Artist to help create jaw-dropping visuals for our live digital CCG, The Elder Scrolls: Legends. This is a full-time, onsite position in our Baltimore, Maryland, USA studio. RESPONSIBILITIES: * Work in concert with…
Hi I’m Jake, I’m a
programmer and VR designer looking for 3D
artists to collaborate with on a Daft Punk VR fan project: Interstella VR. What I'm doing is
recreating Daft Punk's 'One More Time' music video (see link below) as a VR
experience. Users will be able to embody an audience member and experience the
alien concert…
Hey guys, how are you doing? It’s been a few days after my last post and I can say that I’m progressing at a good pace. I’m breathing this project almost 24x7. Watching medieval movies, games and looking for art in general that makes me remember this project. I can see the importance of trying to “live” in your environment…
The GDC talk that some of the guys over at Bethesda put on a few years back is a treasure trove of info. https://www.youtube.com/watch?v=QBAM27YbKZg They also go over some of the history of their modular kits and the theories and decisions that lead them to work like they did. The thought process behind, why they made the…
I think we are still in an infancy that might be accelerated with the billions invested in VR and the prevalence of Indie development. Where artists might to a lesser degree see themselves as cogs in the machinery. Where they do not aspire to be 3d modelers, Texture Artists, Animators or some other combination of visual…
See that little bit of a polygon hanging out in the gray area for your brick texture? That's what the seam is. It's wrapping around to the other side in the middle of a polygon. Your texture isn't perfectly tileable. If it were, there would be no seam there as the edges of the texture would match up. I never used Quixel so…
Yeah, I have a lot to learn. The response and feedback I've been getting is amazing! I'm still learning, so I don't have a definitive pipeline; but this is what I usually do: 1. Take time to decide on a topic; this is pretty important; oftentimes grandiose things like elaborate suits of armour, or dragons, are more flashy…
From that same site link [ QUOTE ] Some people recognize the Corp web link on our press passes, but few have ever actually read the site enough to know what a monumentally thorough mistake it is to let us into anything official. Between our unquantifiable-but-legitimate press passes, and Mr. Poppinfresh's ability to…
Alright kids, I didn't see Soul_Reaper waving the "slayer is the best band ever" banner. He simply stated the kids is being retarded. And he is. In fact, that whole conversation is retarded. I own Reign in Blood, have for years, and I can always pop it in the CD player and listen to it all the way through. It's only 30…
Yeah, Z wouldn't be a full on mech because its a Starcraft Zealot, so it wouldn't be a full on mechanical design to begin with. And yeah, 11 was a slight re-design of the Battletech Dragon mech that makes it a bit more functional. (Like designing joints that would actually be able to move.) I've always wanted to do a piece…