End of an era and a truly terrible tragedy. Especially for 1313 and First Assault. BATTLEFRONT is never going to happen ;( Good luck to everyone. On that note, allow me to offer some hope. Ready at Dawn is hiring. E-mail marc@readyatdawn.com to apply. http://www.readyatdawn.com/
I would merge the fluffy top with the rest of the fabric immediately below it, so it's one solid mesh (black outlines). The white outlines could be a part of the same mesh too, depending on what this is and how you want to manage the model. But regardless, the edge vertices should be coincident/welded to prevent gaps.
Have you tried setting a specific smoothing angle rather than just hitting "soften edge"? Delete all history, highlight all verts and merge at 0.01 distance. Then hit "set to face" and then "harden/soften edges" at 45 or 60 degrees. Go full 90 if 60 is too low.
I think meshfusion is great. The key thing is that it doesnt just do booleans, its that they merge them together with editable seams and junctions is such a clean way. Its pretty much all I wanted from it. :) Prototyping and sketching in 3d just got a million times easier, its pure joy.
Nope, Just post your final submission and JERC says he'll take care of it from there. He did suggest posting your final submission in your first post as well using the edit button, but I don't think its absolutely necessary. Good Luck! I'm rooting for you! :)
hehe the only department that worked together on one spot besides one extra artist, was us on ori :) And i was merely involved, doing just a hand full of characters, The vast majority of work was done by our 2d artists which are, thanks to ori ULTRA busy right now for obvious reasons.
Did a quick transformation of the body after work. Went away from the "superhero" look towards a more marathon runner physique. This update is really nothing much (Almost more a shameful bump) merely that I wanted to hear if I'm heading in the right direction. Good? bad? right direction! (hopefully)
Next, I imported the circle to Zbrush for making the basic shape of the motor bike. As show below, I created 5 layers for the bike seperately, because this enabled me to easily fill in different colors in future. After finishing the basic shape, I merge all the parts into one single prop.
I've found Maya's bridge tool to be kind of wonky at times. If it doesn't work for you try just extruding from one of those groups of edges and using the Merge Vertex Tool to draw and snap each vert to the other side. Shouldn't take more than a minute with that small number of verts.
Thanks for the input, Anthony. I know the unwrap needed attention, but I thought the merely flattening the panel sections would be enough to minimize the errors, as opposed to separating the trims into their own UV strips. :poly136: I'll post some images once I've sorted the layout. Thanks again for everyone's feedback.