As part of your question you noted that it seems everyone in 3D Art Showcase & Critique uses UE4 to showcase their work, and you'll find that it's largely because as an artist in UE4, you have a lot of control over your materials that you just don't have in unity, without using either a plugin(normally purchased), or…
very interesting way of putting it, for me its the uphill climb that appeals to me, some things have undoubtedly come easy to me before, but easy isn't interesting, easy doesn't make my brain content or happy, you need something that at least challenges you somewhat or you will be bored and complacent and not put in the…
Project is absolutely not dead. I have been grinding down on hardcore production the last two weeks. Building up a new track (hope to show this coming week), based off of Rock Island, IL. Building up a better shader for the paint and decaling system. The old system was disabling a mesh with transparent textures overlaying…
i'm trying to write a code that will create a diamond * *** ***** *** * EDIT: the * should all be aligned in the center but it didn't come out that way. like this diamond here, using loops. i am extremely terrible with loops and arrays. So forgive me for asking this dumb question but ... int _tmain(int argc, _TCHAR*…
Platinum games is another fantastic studio to look at. They actually talk about their design process quite a bit on their blog, which is pretty unusual for a Japanese team. Their stuff has clarity thanks to the line art ; the material definitions are there thanks to the use of efficient shading "codes" coming straight from…
Chase - I am not sure how I have the colors, I didnt modify anything ha. I just took a look at my signature settings and dont see any of the code I used to see, otherwise I would copy the data for you. Teho - Yes thats exactly it. I would use additional Tile Samplers and a very similar set of nodes to sculpt the rock form.…
PolySmoother v2.1 Released What's New: - NEW Select Edges by Convexity now can select both Concave and Convex Edges - New optional Angle Range can be provided to Select Edges by Convexity - NEW Send Smoothing Groups to a new Edit Poly Modifier - NEW Check for Updates - Improved code to work with Referenced nodes - Added…
For less than an extra $20 you can pick up a Samsung 850 Evo SSD over the one you selected which should perform better. They are on sale pretty often, I got one a few weeks ago for $85 and if you order one today from newegg you can use the promo code EMCAVNS22 to get one for $88 shipped. Just keep in mind, it won't come…
Oblivion art team clueless? oh now come on! Those environments are beautiful and there's a lot of nice reuse of assets. Whilst individually the technical merits of each piece may not hold up, the scenes as a whole beautiful and consistent and thats the point with environment pieces. Theres no way I would defend their…
Ok, they do call the void CPVRTModelPOD::GetWorldMatrixNoCache(MATRI &mOut, const SPODNode &node) const // (click to view code). Weird though, I would have thought that caching would have sped things up. I notice that glFrustum() is not used either but MatrixPerspectiveFovRH() is used instead. I any advantage to using…