I use my Wacom about 50% of the time when modeling. Lately I've gotten into the habit of using the 3d paint functions of Epoly in Max. Its sorta like the poor mans Zbrush (only without the ultra details). I have my pen buttons setup like Skubbles, and I'm very happy.
i like my nikon, so id say get a cheap d60 or what are they called these days :) keep in mind that for textures, you probably want a wide angle lens, they dont come with the basic kit so that is body + basic 50/70mm or something, or you need to go for a body and buy a seperate lens that goes to 20mm?
I think ghostscape covered most of the problems with the diffuse. At the moment, what i would do is just put a flat 50% gray or white spec on everything and work on the diffuse, it's all metal so it will work for a temp stand in. You're to busy bouncing back and forth. Get a nice tight diffuse done and the spec will be…
The only reason I'm still using them is I got some e-coupons from Slickdeals.net that took my second-year rate almost back to my introductory rate. My first year was about $45, but they wanted to charge me $89 for my second year (!?). With the coupon I got it down to $50.
if you like RPGs definitely pick up tales of symphonia, wonderful game. wtf is wrong with some of you not mentioning it yet. oh, and I saw a new copy of eternal darkness new at wal mart. ...50$.. screw that :\ . kinda wish I bought it used when i saw it for 17$, great condition. oh well.
Thank you @birb! I really really appreciate the feedback, very kind of you to go through the trouble of making a paint over. Apparently he was around 50 when they filmed Star Wars but I don´t think he looks a day over 40! Gonna be posting more as soon as I get some of those changes in :D
Thanks for the tips I will try this. Yeah i watched this tutorial several times for my biped rigg haha, I also found a well explained tutorial by Antcgi https://www.youtube.com/user/antCGi/playlists?view=50&sort=dd&shelf_id=5 there are several playlist about rigging and I found this one very simple to understand the basics…
I couldn't agree more. This is EXACTLY how I work too. No decimation and .obj only for baking. I also prefer .tga for final 8-bit textures, nothing else. Have +, my friend. ;) Even few years back, with my weaker PC, I still got a couple of dozen millions (up to 50 million) HPs baked in Marmoset.
Your cloth is coming out really weak..and the edge of your metal is looking soft and blobby. What do you use to bake your normals? You know, for any edge on the metal that is 50 degrees or higher, you may want to keep it hard on the low poly when you bake it out. It gives it a nice sharp metal normal look.
That looks wicked! But honestly with such a cool weapon i would expect an extraordinary texturing, and i was let down with the 50 shades of grey...Expecially the sculpted part on the left could use some more organic-feeling-texture,maybe some alien-skin-kind of texture... Oh my imagination goes to 100 different directions…