Just to throw in the other side of the opinions. Its an extremely competitive industry and attracts a lot of people into it, but if you commit and are passionate about what you do. But ultimately, good at what you have chosen to do. I believe you can do very well for yourself. Starting salary in games is pretty bad, but…
I should update more regularly, but a week after the previous post I did the following. Every model I have made has had at least three iterations, and my textures have had two. My textures will be finished after I improve them with Substance Painter. So far I have created the base texture for about six models: walls,…
From someone who is going from 3DS Max to learning Modo: Pro's : The cost Support from Foundry Mac support - I travel a lot with a mac and wanted a 3D package. Feels un-bloated - Max for me has slowly become more and more filled with tools i just don't use and modo is generally more trimmed and has the basics I need. Tools…
Thanks for the reply Noor. Yep. I have ensured that my projection cage is pushed out far enough. I also tried using the "CompleteMap" baking option and followed King of Daveness's object ID trick. I placed a standard material on the highpoly model and in its diffuse box, gave it the AO material. I gave the low poly model…
I used to fling out 2 examples to my students that don't really seem to exist online anymore. Del Walker (Sr Character Artist at Rocksteady). http://drawingyourdreams.com - When I first saw Del's work, it was "rough". Pretty much the textbook definition of amateur artist. Thing was.. he worked hard. Every month he…
Welcome back danshewan! I remember your name and avatar :icon60: I had some simpler problems but here it goes: In my country, you need to complete a 4 year degree if you want to spend 5 months instead of 15 months in military service. I didn't and still don't want to join the military at all for various reasons. I was a…
Hi Shade117 pro, This latest image is already a lot better in terms of colour compared to the previous :) The colours of the shadows are nice and could even be a little darker near the tighter regions for a more pleasing ambient occlusion. In case you haven't already looked into ambient occlusion it's the regions where…
It's not time to panic. Our country has recovered from far worse economic problems. In 6-12 months we're going to be absolutely booming again, perhaps better than before. Everything gets worse before it gets better. It's pretty bad right now, but a lot of analysts are seeing a turn around in the near future. It will…
mistergood100, as mentioned above UE4 does not correspond to Maya in any way. Any material work you do for a Maya or Maya Mental Ray render will not carry over into unreal 4. If you want to get it working in Maya first you need to tell us what material system you are using and what render engine you are using in Maya. For…
hehe. Glad It helped, and entertained! Was almost concerned I came across too harsh. :) I'd minimize that hip-bone. That usually only occurs on super skinny girls who don't have much in the way of muscle or fat to fill out the hips. A la - I think you might want to taper the muscle definition on the obliques/hipbone area…