I am having some issues with some of my normal maps,I have generated one in crazy bump and applied it in the UDK material editor, multiplied it by 1, 1, 0 is a constant 3 vecotr but it is darkening my texture. I have reserahced into multiplying Nmaps and i have found that you shouldnt multiply the blue value because you…
Poop...that is one sexy laptop! PC: Screen: 19" 1440x900 GFX card: GeForce FX 6600 128mb CPU: Athlon XP 3000 RAM: 1 gb 400mhz HD: 1 80 gb and 1 40 gb (unsure about the more technical bits...) Yeah, I plan on upgrading around winter. Laptop: Screen: 15.4" 1280x800 GFX card: GeForce Go 6200 256 mb CPU: Pentium M 1.7 ghz Ram:…
if you want to go through bavaria/austria you can sleep over at my place http://maps.google.com/maps?oe=UTF-8&sourceid=navclient&gfns=1&q=windshausen+nussdorf+am+inn&um=1&ie=UTF-8&split=0&ei=CoWkSe_QB9iF_gasoKyOBQ&sa=X&oi=geocode_result&resnum=1&ct=title and you should ask some people on blitzforum.de the're all around in…
the half life 1 engine is the last ( only) engine i ever remembered having a problem with uvs being outside the 0-1 range. every modern engine will handle what you are planning to do just fine how ever probably not important with bark but i know unreal engine will get less and less precise the further you go away from 0-1…
Instead of unwrapping each tooth one at a time. Delete all but one tooth, unwrap that one tooth, then copy and move each copy into place of the old teeth. What this will give you is a bunch of teeth that share the exact same unwrap. If you want a unique texture on each tooth and you have the space, you can arrange all UVs…
<font color="pink">[1.General]/golfclap</font> <font color="orange">vig claps half heartedly, clearly unimpressed.</font> <font color="pink">[1.General]/silly</font> <font color="orange">Vig tells a joke: An Orc walks into a bar with a parrot on his shoulder. The bar tender asks "where did you get that?" The parrot says,…
vahl: there's 9 tracks from guitar hero available on xbox live. problem is they come in 3 song packs (so there's 3 packs available right now) but each pack costs 500 points. what would be nice is to see something similar to the shivering isles expansion (9200 points I think) and be able to get all the tracks from guitar…
If you are or any one is getting any "brand name" versions. I usually watch repair techs & they have .02's to add to the internal workings of which cards(companies) are good in comparison to the others, 1 & 2 some helpful information for the longevity of your products & when to check/change "pads/paste", are also mentioned…
The visual development that Frederick Gardner had in SCOOB and The Iron Giant are other huge references (dashboard). I didn't have 1 main Jetson reference. I just needed to capture the perfect or near-perfect silhouette and add details from there. PBR in Arnold for stills and maybe into Unreal to add simple functionality…