I'm also running into a problem where some tools don't always work on highlighted selection.m I have 'realtime selection' turned on, Here's me trying to bevel highlighted elements, you can see it working fine on faces and vertices, but on edges it fails: edit: I wouldn't mind recording some gifs for the website, by the…
I know the way how to non-destructively paint the way you want in PS. I've discovered this way occasionly. The only limitation is that you can't paint an arbitrary layer - only the layer masks. It's ok in many cases actually. So the main point is that when you've created a layer with mask, use mask refinement feature to…
if i had to choose between marmoset and 3point shader i'd choose (well actually, i chose) 3point shader. even with the few cons it has, i prefer the control i have while in max, over the features of marmoset. it's easier to adjust the pose of a model and so forth while getting a realtime response from the shader in the…
Instance and reference layers is something I've wanted for a long time...also: Realtime mirror. You should be able to drag out a center line in any direction, and the mirror is based of off that. Photoshop could learn a lot from Zbrush; Tiling without the use of filters. Just hold the shortcut button, click and drag on the…
God, why do thread titles have to be always so bombastic as opposed to true? It's quite an interesting addon, but it just changes the way you apply booleans, doesn't produce subd ready surface or change the way booleans work in any other way which would justify the title (meshfusion. You can do whatever you want with…
glad you like the improvements in the freeSDK :) its definitely better to keep models fairly modular, especially when blocking out the scene. while you can get a good sense of scale in maya as well, I always prefer seeing assets in engine in realtime as quick as possible and being able to just hit ctrl+g and see them from…
Very impressive work, but I can't help but feel like 2 minutes is a long time to show just two characters. I often spend less time than that browsing a whole portfolio of work. Basically what I'm saying is; show us more! Also, I've never worked in the games industry but shouldn't you have some realtime stuff in your reel…
I guess a picture or video is worth a thousand words. (27 sec mark on) [ame] http://www.youtube.com/watch?v=kzR-ff05-0E[/ame] I knew how to mimic it, I would. Seeing the options for brushes, just doesn't seem to reflect what would be needed. Or at least its not connecting in my brain how to achieve it. I can see using a…
In most studios its not required to know every single app in their pipeline before getting hired. What other engines are you going to use besides udk? Unity is free but not geared for console games as much. Valve source/hammer is pretty dated and technical, I guess you could mess with the Oblivion or Fallout mods. You…
I did numerous tests with that asteroid, and it actually only works well when "local space" is used. tangent space always produces seams, even in max8 viewport (slightly worse than the ones I get). The only time max renders them right as well is the scanline renderer. but so far I couldnt find out why. they must be sending…