@Hugojackson18 - In the full release of DDO all the materials will be updated and tile a lot better and the general quality will be higher! The currently available materials have a quite small sample size (1mx1m) because they are made for more detailed-texturing. It should be noted that for the Megascans library the…
Hi all! I've been working on a series of articles to help people better understand how rendering works. I've always wanted to provide people with the knowledge to make the best art they can, and have seen firsthand just how hard the learning process can be. Check out the first article from the link below:…
I would just post links through pm. I know of a few fan sites for other games that dump textures for games for research and fan hacks and no one ever bothers them. I might do this too for skyward sword, I recently have been playing it though Dolphin(my wii took a dump on me and all games played I ripped my self using a…
I have a pretty good knowledge of all of this, PM me and we can chat about any concern you might have. People might give you a good idea of what it takes, but more often this is a per person and his needs kinda scenario. Not all visas are the same, just like there is not only one way to approach them. I have plenty of…
Hi, Its been a while since the last update but we are hiring!!. The art roles are generally :- senior Asset artists senior Environment artists. senior Vfx artist. hopefully experienced people but we're open to people who can show great potential in their show reel. Primarily 3dsmax and Unreal based , proven ability in…
Ouija: Don't want to turn this into a thread about VW but when I picked it up I found it far from unintuitive. It seemed to fill all the gaps that silo was missing and fix a lot of things about it that are broken e.g. it's symmetry is rock solid. I work 90% of the time in VW with F5 - no UI showing. If you need any tips or…
Damm I didnt even know i never updated this thread..it was sorta going on multiple places...I actually made it on the front page Crytek with this piece after some revisions which actually lead to me to getting job at Sledgehammer Games. here is link to thread on crytek.. Your piece is looking solid but it needs some work..…
... I already said this to you in PM - you win. I lose and you win. I was wrong and you were right. I apologize sincerely for posting an image that is an unpleasant part of your family history. I shouldn't have done that. And I admit that you were likely better read at age 14 than I am now at age 34. I've no defense for…
@ wirrexx: THANKS DUDE! seriously means a lot working my but off for sure! The render that you have for my ammo box was simply my high poly model with a grey standard backdrop and three point lighting in max. However I have streamlined my renders and have created a light room set up using vray for all of my high poly work…
Hello Again Polycount HTC Creative Labs is expanding our art team again. We're looking for a Technical Artist: http://app.jobvite.com/CompanyJobs/Careers.aspx?c=qEm9VfwO&j=oGLx5fwN&k=Job and a 3d Artist: https://app.jobvite.com/Jobvite/Job.aspx?b=nFv2wAwN&j=o6sp5fwM These are onsite position at our downtown office in…