"The Rendering Pipeline * All rendering is HDR o 7E3 on Xbox 360, FP16 on PC * All lighting and shadowing options are orthogonal * Frequent use of deferred rendering techniques * Very thorough next-gen feature set " source (PPT from Unreal Technology website) also "PCGH: You are using deferred shading. Will there be any…
I would recommend learning Java before C# if the end goal is learning UnrealScript, as UScript was largely based on Java. Either one is good though, because the hardest part for a new programmer (at least for me) is understanding the concept of object oriented programming, especially in games. As for a learning tool…
Aye, the two thin strips of UV island in my first image display that section and you can just about make out from there that the errors do indeed invade that space. I think I've probably/definitely found the cause of this particular problem however - As I went back to try tweaking the cage, I noticed I hadn't actually…
Hey there! I think I can help you. If there is an item with a particle effect in existence you can basically alter the effect for this item and overwrite the ingame files if you know your way around the particle editor. I did this in a collaboration with a few guys for this item or this one. So generally: Yes, it's…
Workaround = BSP, then a plane on top of that. You still get the culling and all that. Although I remember reading that Unreal Engine 3 occludes things behind static meshes now. That's how they are able to get away with levels that are almost entirely static meshes. EDIT: By the way what i am doing right now is figuring…
Yep! Working on the Sze Jones workshop right now. With her hectic schedule it's been extended indefinitely, until she uploads everything that was originally outlined in the course summary. It takes a *lot* of work on your part. You'll have to dedicate ~20 hours a week for one of the sculpting courses once you include…
A shot from a first-person perspective would help. In general, you'll want to have more polygons in the areas that will be closest to the player; most notably, the sights should have a much higher resolution than the vertical grip, for example. A reference shot also helps if you are modelling a specific variant; some…
I've heard that this is set in an alternative WW1 universe. Has anyone else heard that? Probably makes sense due the fact that you can make the tanks move a bit faster than they did in the real world. Most traveled at a walking pace or slower and certainly not jumping over trenches and small hills. I've also heard that…
Ive been busy studying for 2 midterms for the past weeks, sorry I havent been more active. If there are enough people who want to extend the deadline I guess we can do that. Or we can start a new one since we are already past the first month. We will also be doing an interior scene for the next round, so consider perhaps…
Again,I found myself watching at it & not happy at all with the resoult,so I had to destroy the bottom & blockout it again :poly142: This turned out with me moving the magazine on the bottom,wich is that green cylinder you could see right there,also this shape gives a silouette that's more interesting in my opinion,not…