In the book, raptors were Deinonychus (once referred to as Velociraptor Antirrhopus) - Deinonychus was also small, but not as small as a Velociratpro. As an FYI, the Jurassic Park movie raptor is a tweaked Utahraptor - you can see it in the shape of the creature quite easily.
Looking at a character roster of a fighting game gives a pretty good overview of the issue, too. Look at the variety in body types among men, women and creatures Blaizer. Isn't it odd that all women have the same physique?
The walking animation looks unnatural - the feet especially are exceptionally stiff. Keep in mind that this is a bipedal creature; a better reference would be a descendent of these theropods: For the idle animation, you might want to place him in more of an upright posture.
This is awesome. i really like their art style. I would really like to ask. In their cinematic trailer, for every expansion, does they also paint the character/creatures to look so damn realistic, or it's just the in game models?
the scull of the top piece reminds me of the creatures out of pitch black. on the Viking picture it seems like a little off perspective like the left shoulder sticks out a little to far for the angle you've got in standing
I love your style! really well polished work, but the the older stuff hurts your newer stuff more than it helps show that your well rounded. Mainly its the flying creature that's hurting it the most.
As you already noticed, I do organic stuff, I want to focus my work on creatures and characters. Thank you for the links, I'll take a look on them :) Also, great explanation of exporting UVs to PS!
Ok here we go with art from Rise of the Godslayer, the first expansion to Age of Conan. Released in May 2010 it opened up the whole new continent of Khitai for players to explore. First up: characters and creatures...
Nice site Otto. As someone previously mentioned, a turntable on your second creature would be nice, seeing as you have it on the other two. And some detail pictures on your burlesque-lady? Otherwise, great. Love the arrow!
Quickly change your proportions and pose a bit more like this to help sell this model as a goblin: http://www.ilgoblin.it/immagini/goblin.gif Goblins tend to be large headed, gangley creatures with bad posture and ape-ish proportions.