Hi, welcome for your first post here! I learn 3D by myself, I could have started a 3D private school but it is quite expensive and I'm not sure it would have helped me that much compared to the price. There are so many great course free or cheap on internet from really talented and experimented instructors. As I'm also…
@marks - You can open the color id file, repaint it and then "Reimport inputs". There have been some reports on bugs with reinporting a new ID color map though, so are looking in to that. Also Im happy to report that upgrades in general to the Color id system are in motion! @Shiva3D 1 - you are correct, we are making a…
No further breakdowns for now unfortunately! I'll probably try and make a write-up on some of our techniques though, some of it has been covered in previous GDC talks from programmers, but would be worth condensing in one place! No field trips unfortunately :P! JBelay said: From a high-level, each of the 3 major biomes…
The texture for the character is 256x256. I'll work on the skin tone texture some more as well. I'm thinking the plan is to go with a more average length zombie, kind of like in Dawn of the Dead remake - the zombie has been around for a couple days, but not long enough to be Frankenstein green (a look I was trying to…
Hit a bit of a snag with my model. I've mostly modeled a low poly version of my high poly concept, but trying to set up UV's for it is turning out to be a bit of a problem. I'm about ready to cut off some slightly more detailed spots that make things harder to unwrap it, but I'm baffled as to why the UV's are completely…
Looking great, awesome concept choice also. There is quite a bit of optimization you can do to free up polys. A good enviro artist/prop guy will not only spend polys on detail but also polys to make sure that the object will blend into the environment. SHEPEIRO touched on this and I would like to reinforce it because it is…
Alright, I changed the title. It is officially no longer in scotland. Its just an old home on a hill somewhere in europe. The purpose of this piece is just to create a pretty picture, not do anything location accurate. -Edit, I tried to change the title and it didnt let me :P- tda, I think you might be right. Previously…
I am actually going for a more sandy look since it's an island setting. For the tiling and larger rocks I'll definetly see if it's the case to blend two materials together. I redid the grass actually the coloring was making me mad ahah (ill leave it here as an update) . Thank you so much for your input,helps a ton !
Hello! This years Zelda Breath of the Wild made me realize how much I love well executed stylized looks in videogames! Until now I mainly worked on realistic to hyper realistic environments but I thought Ill try something new and go for a BotW inspired look. Im still early in the process of creating this scene. I decided…