Haha you're right, it didn't turn out to be as kraken-esque as I was thinking when I was first starting it. Sorry to be misleading... I was going to add more tentacle-y roots but then someone pointed out it would throw off the composition by making it too busy so I decided to stick to the concept a little more. Maybe I…
PyrZern: Thats good, I learnt something new LOL DonEngland: Thanks! I go try tweaking the face somemore :) independ-hans: If you have Maya, Mentalray has a camera lens as Dvolution pointed out. Just make sure you have Mentalray on in your plugins (y) Dvolution: Those sillouttes are niceeee! Although the UVs looked like a…
I don't see how it's bypassing the check you have for PNG alpha when running an animation vs an image :X. I've deleted my previous files and have tested it again; still no luck, unfortunately. General process: Load max file Open GrabViewport Select frame range x to y Check Alpha Choose Animation Change format to PNG Thanks…
Ugh…Mikey looks so creepy….Leo looks a bit better, and from some screen leaks i've seen it looks like each turtle looks a bit different and hopefully Raph and Donny look more turtle-y. But if Shredder looks badass then I might be more excited but the turtle's designs are ruining it for me. Why can't they have the hint of a…
Hi tja, Yeah, I'll do as you say - I need to read valve's pdf dcuments on lightning and mapping once again. How can I invert the G channel on the normals? Can this be done with xNormal software that I use? [EDIT] I just found out I've already done it - Lenny Agony sets the Y parameter of normal map on minus, so thats…
Great start man! Your idea is awesome, can't wait to see more of it! Overall, I like the design even though it could have some nice details on the head, it's too simple at the moment imho. Also, I think the color palette lacks a bit of a complementary color somewhere, maybe some autumn-y leaves here and there (but more…
holy shit... Cordell lives! lol. nice start man. I think the noisy foreground has a lot to do with the contrast-y shadows in the maze like pattern under the walkway taking up a good third or quarter of the shot. I really like the different take off of a "throne" room and more of a shrine type environment. Pretty dope.…
Wow thanks for the tut respawnrt it helped me a lot! I applied the same principle to the ammo cylinder and flattened certain areas to match the reference and got some waffle-y looking shading around the front rim but after pushing around some verts to smooth it a bit I think it's looking a lot better And here's the back…
Sorry Swordslayer, i've been busy with the script, and now i got to fix it. My main problem was that i wanted to save the position and size parameter into a INI file. and this got a negative values into the Y axis parameters and i didn't get to know this. Something like that: Finally, I've decided to put off this feature,…
I have sorted the X axis, an easy delete of keys in the curve editor however I am a bit confused with my "y arks" Do you mean the actual movement arks themselves? ALSO sorry for derailing the thread I promise when I improve my run cycle I will post it up and try re-do it within some kind of time constraint ;)