animatr: That did it. I'm so terrible about updates and patches. Thanks! .zip updated with a proper neck bone. Also played with the texture a tad. He should pop more now.
this is just a test of the low poly to see how the normal map will look. still not textured or anything. Hopefully soon I can put an update up that is worthy of an update.. 6394 tris
Update: I was rushing to get this skin finished on time so I forgot to regular update
my progress: Here are is “alien” version of CS kill feed The Aliens Early Idea of image placement and colours
Slow and steady. Working on it when I have the chance. Small update. I have more decal normal detail and brought it some regular decals for more visuals. Going to bring it into UE4 for next update.
I showed hyojin, he said that was an old version of julie. http://www.thefirstcolor.com/#!fashion/photostackergallery1=6 looks like the skirt and belt area were updated for the better. Maybe consider using those updates!
Slow server update? Can't see it being a problem, give about 24 hours for it to update/sync fully then private message a moderator if the issue continues :) Or try pressing, ctrl + f5 to clear your cache.
@johnnybrach - thanks! Updates to the back room, thinking about a fountain perhaps, Also new lanterns and maybe working with some tessellation effects for skulls coming out of the wall. Oh! Tons of UV updates :poly122:
Here's an update on how everything is going. I've been working a lot with the lighting lately, trying to get the shadows just right. Next update I should have the dirt clods around the edges of the terrain..
Updating with some of my latest stuff, including 'Paddy' something I finished last month but don't think I posted... I think from now on I'll just update a singular thread :D
Hey @fuzioninfinity ! The recent Polycount update broke our integration here, but it should be fixed soon. We'll provide updates here: http://polycount.com/discussion/160887/sketchfab-integration-on-polycount-is-broken#latest ^bart