I wouldn´t necessarily call it fun:) And you will probably have nothing to show to people in this time. However seeing your improvement to older models can be quite satisfying and rewarding. Also in the long run you will get better faster which means you can focus faster on whole projects again ;) In regards to Biomag´s…
So Its been a long time. I've been working on the project from time to time but had extended breaks as you can imagine. Anyway I'm done with the highpoly and I've mostly finished the lowpoly + uvmapping. Here is the high poly: Further detail shots of the highpoly: http://aaarts.files.wordpress.com/2011/04/highpoly3.png…
Only reason I can think of is that maybe the vertices got broken on import, maybe do a Merge Vertices before trying Quadrangulate? What do you mean by "not work", do you mean it literally does nothing? Or does it quadrangulate the mesh, but badly?
I think maybe go back to looking at your reference a little, theres allot of contrast between the metal and wood even when they are a bit worn and rusty, for me the worst thing right now is that they are kinda merging into one. Keep up the progress though!
If the scholars who are making these ridiculous quotes had any idea about the concept of objective gameplay, they would realize that the violence is merely the medium of said gameplay. The gore that follows is nothing more than eye candy. Does that make any sense? Hope so.
hipoly wip. using a hard mesh workflow which means I have to round things out then detail with booleans. Front half of the frame is rounded, now I need to round a second rear half that will be merged together with a union operation during detailing
I think it was awesome you adjusted that forehead from the first one, it's looking much nicer now! Looking good so far!! Corrupted files are terrible...lately I find if you merge subtools in zbrush it'll sometimes corrupt your file :/
i would say YES.. BUT this only is an advantage if it is highly moderated - threads with the exact same questions are merged or all except one will be deleted. navigating through a whole subforum is just for its sake not more helpful then navigating through a big big thread. But it CAN...
Unity is built to handle version control and you can force it to keep all meta data in xml format to make merging possible. There should be no problem maintaining the whole project in something like perforce, svn or git. http://docs.unity3d.com/Documentation/Manual/ExternalVersionControlSystemSupport.html
hmm, hard to say, Have you tried using the merge vertecies button? The way i'd go about something like this would be to have a base mesh for the hat that's uv'd and apply a tiled wool alpha using the surface noise feature I think.