After getting the above code to work by concatenate each string array manually instead of using a for loop to do it. I realize that this method is way too slow. So I decided to use a different approach. Instead of using multiple polySelectConstraint , use only one with a bigger range which selects the uvs covering the tile…
*disclaimer - I'm looking at this from my perspective in the US looking at resumes. CV's might be different for Europe* You say you can't get your foot in the door, but your most recent job is as a Lead 3D Artist? Anyways, here is my critique: Right off the bat - why are seemingly random words capitalized in the first…
[ QUOTE ] If I was on a UK>US flight yesterday, I'd have been somewhat glad that Scotland Yard and MI5 didn't 'ignore them'. No, I don't think they would 'just stop' at all actually. I'll put my money on 'they will stop at nothing'. And furthermore, seeing as you're keeping score, if uncovering this plot is a 'small win'…
Yep it has always worked better with many separate meshes than one whole mesh. The reason being "adaptive degradation" (shortcut O) is handled on the object level not sub-object level. Adaptive degradation will turn off map slots and even downgrade materials to their base color. It does this on objects that aren't selected…
Its like painting normals from scratch, sure you can do it, but what is the point? It will never look as good or be as accurate, and many cases it will take much longer. Saying rendered maps take away from the "artistry" is just silly, thats like saying using global illumination to light an environment takes away from the…
Admittedly, I'm no environment artist. However, I think I can still offer some critiques. 1. Your environments don't have any focal points. There's nothing for the eye to linger on; it's all just pieces put together into some sort of vignette with no focus. You have a sci-fi environment, but there are no fancy lights or…
Heh, until they have a solid user-base who are using it day-to-day globally for massive productions, and may well be relying on some of those "legacy" featuers - so if they update the way a system works in the back-end, they have these choices: * Throw out the old system completely and leave everyone who was relying on it…
Can you provide texture sheets and sizes for us to crit on? From my standpoint I can provide the following crits. 1) Light cast from Bulb - the lighting that is cast from the bulb is not present enough. Currently you have a very subtle shadow that has no strong direction so introduces a more global ambient feel to the…
Thank you guys, I tried to reproduce every detail just for practice, I'm quite sure no one would do this in a studio, since it requires a lot of time. Shame on me because I still cannot texture, it's one of the think I'd like to practice in Polycount's Workshops. Any good tutorial about texturing this kind of object for a…
[ QUOTE ] I wouldn't be too sure of that. A couple of years ago they lobbed a missile directly over Japan, heading southeast, before dropping it in the Pacific. When the distance was measured, it had enough range to strike most of the west coast of the US. [/ QUOTE ] That's not quite right. The weapon fired over Japan was…