Yeah, I hate to say it because I don't want to offend anyone here, but "game textures" used to be sort of saying bad quality stuff as we've been seeing a lot these quick job things. Just use a bunch of photo maps and mask them together with a dirt map and call it done, without paying any attention to where dirt and rust…
Another possibility, but might be a bit tricky, would be to extract from the current textures. Here's a short explanation of how: You'll have to fiddle with the numbers a bit though. Some notes: -everything that has a value of 128 or higher(in my example) will become emissive. This of course means that medium gray…
low odor: Thanks, but that is changing the axis the the UV texture editor is using. I honestly have no idea what use that would have though. Noors: I use it mostly for architecture. I could planar map a piece of modeled trim, for example, and snap the edges to the edge of the UV space, then unwrap vertically. That way the…
I love the idea of this, I just don't understand the intricacies and implications of the licensing. For example, if I use the substances in unity for a game, do I have to credit each individual author somewhere? If I use (smart) materials in substance painter do I have to credit the authors wherever I show and or use the…
Is there a reason everything is on a 90 degree angle or straight? The beauty of a UV map is you can rotate your islands by any degree, which allows you to fit a lot in. Don't use max's auto padding feature, just go by hand. For example, theres so many tiny pieces there, which begs the question why, when I would keep it in…
What Pigart Said. Do not go up too early. This is not the best example, but should get the point across. The left tool is too high of a subdivision to build forms in. But the right one is way better to work with if you just want to get the forms down. It might even be too highpoly. So to wrap it up. Do not subdivide unless…
The basemesh is a 3D scan import, as you can see at the wireframe it's really messy and difficult to get for example the eyes really smooth. I can't show you the base mesh because it's property of the 3D scanning company but it's similar to the example tools in ZBRush and then I refined it. It's an exercise to find my way…
In the case of your image? Absolutely not. A lot of time when dealing with cylindrical objects though, having some extra loops helps. Here is an example of something I did a while back: Here, you can see that I made the carousel by making one section of it, then copying it and bending it into a round shape. Since it was…
Value is such a subjective thing, I don't think there's really a right answer. A good current example is Tony Hawks HD on PSN for 15 bucks. I know so many people who have said it's such a rip off because it only has 7 levels and they're the same levels as you can get playing the original and there's no park editor, blah…
Hi Mike I'm surprised to find this thread on page three without any comment. Your portfolio is far better than many ones i've seen. So here are my 2 cents. I find the presentation quite clear and easy to navigate. I'm not a great fan of lightbox but if you use it, it would be nice to be able to jump from one image to the…