That's because a theory can be disproven with a single example and there's no need to dig out games like Gish or Uplink that most gamers haven't even heard of.
Hmmm, they all worked for me. Some of the scenes seem out of place, but they do help demonstrate the movement. Example: Dandelions coming out of a wall
yeah on new platform it should be ok. But for example, iPhone will convert a 512x1024 to a 1024x1024 automatically. Some very old graphical card also do that.
Thank you Alex! I have done experiments with nanite and decided not to use this time for two reasons. The first one is that for thin geometry, in this case grass strands for example, the rendering gets very noisy as you get further away from the foliage. The rendered polygons get so thin that it can't be rendered well.…