Netdevil is looking for a 3d Artist to join their Marketing/ R & D team Must Haves: Major 3d Package exp (Max,Maya..etc) Sculpting Samurai (Zbrush, Mudbox..etc) Exp. with MentalRay, rendering Exp. w/ game production Pm me your porfolios if you are interested, or if you have any questions about the position.
Join the Slack! https://docs.google.com/forms/d/e/1FAIpQLSc6Xl7jx8C4VQjfCgc44EQwm71UpmFQRQWBNvfOtx94SGXxuQ/viewform?c=0&w=1 People on there are super helpful and honest. They helped me get my stuff to professional level. I've found mentors on there who gave me so much feedback.
Fantastic reel! stellar work indeed. To link directly, use the tags [ vv] [/ vv] without the spaces. inbetween the tags, just put the number at the end of your vimeo link. [ vv]83406479[/ vv] (note those are two "v" not a "w") [vv]83406479[/vv]
It's worth noting the overlap is only an issue at the time of baking ( if you use max you can take advantage of the W coordinate to determine bake priority and avoid the problem entirely). There's usually no problem just ramming everything back into 0-1 space at export time
Oh ok good but can I create an image shape and design in B&W to use as a mask if so how do I do or where I can read how to do ? I do not mean to use it as a brush but as a drag draw alpha mask ?
To get Beast to jive with normals and spec you need to use dual lightmaps w/ deferred rendering enabled. It should be under light map bake settings under mode. And to enabled deferred rendering it should be under Edit-Project Settings->Rendering Path -> Deferred.
I really love this stuff! Awesome work so far, hope you finish it soon and give us the result :) Would you mind sharing how it looks with just a wireframe and w/o textures? I'm curious on how did you model most of it
Hello, Tonight I post the first update for the texture. This is the first pass of colours with some AO, cavity, and (b/w) curvature map for the metal borders. What do you think about this first pass ? (Mesh is at +- 17k triangles.) Next soon. Good evening.
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The bake came out well! I agree w what Wombatinahat said, and I'd also say that the symmetry is really strong right now. I think some kind of cloth sash or some kind of prop/accessory would break that symmetry up a bit.