Sorry, just think of a short high poly cylinder with soft top and bottom edges, viewed from the side. Ill post a better image when i get to my computer.
^ agree with all these crits. Also the nostrils apear to be pointing out at 45 degres and the forehead plane change is a little soft with the eyebrows 'kinking' before they hit where the plane change should be
+1 The tree looks soft and under-defined as well. Great concept and good job bringing it to life. Here's a good start: https://www.youtube.com/results?search_query=hand+painted+textures
It's interested you pointed this out, The recent Digi double I did was a nightmare because of this, I ended up taking a lower res version of it into maya and using soft select to correct it.
enshure you triangilated the mesh before normal bake, if you bake on quads and and display normal on mesh with quads it sometimes dont work coz of autoriangulation during bake in some soft.
damn, I don't know how you can get such nice result with this software, impressive work arsh ! Any special trick to get this nice soft result (expept "the time")
Took a picture the other morning, turned out to be almost exactly the same location as another pic last summer. This is on my drive in to work. It just finished snowing, a big soft blanket.
Why are you trying to sculpt an armour design? It is time consuming and the results are usually soft. It would be better to sub d model this. That being said its a pretty cool design :D .
Auto Smooth is better though, just a couple mouse clicks... Select all the faces, set the threshold angle (any edges less than this angle will be soft), and click Auto Smooth.
Here is an update. started sculpting in some of the carapace armor & flushing out the basic shape a bit more. Pink=Soft Spots Blue= Carapace Armor Green=Mouth Black=Eyes