I haven't had much free time these past few days but managed to make some tweaks and add some finer detail to the face. It may be a bit too early to do so, but I find that it helps me get a better feel for the character.
2 weeks, 5 days a week, 8 hours a day. per model. is 80 hours. you're offering to pay $500 for 80 hours work, that's $6.25 per hour. that's less than minimum wage. just sayin' remember that when you pay peanuts, you'll more often than not, get monkeys.
Nice character! When sculpting the blank try and relax the pose. Feet apart and splayed. Hips slightly forward, arms 45 degrees and hands relaxed and or fingers splayed to combat the rake look of the fingers in the end result. With the hips forward turn the figure to the side view and balance out the shoulders (backwards)…
[long rant] We do need a serious reform of many of our nations social services. From social security, to welfare, to government education assistance (grants, etc). I was unemployed for 2 periods of around 3 months within a 1 year timespan. For those total 6-7 months of unemployment that year, I only filed for 2 weeks worth…
I might be an exception, but I honestly came to the conclusion I would rather do 3D art for the money. I'm already doing 60 hours per week job outside of the industry, and I hate it. The money I've made doing these side jobs are still terrible, while having to witness some of the most horrifying imagery I've come across…
Avanthera, I love seeing thumbnail pages... it's just cool to see the thought process. Have you tried a really heavy base with smaller chest/arms? Even though you are varying the clothing and head (head probably being the most important in this particular mashup), the body types are seeming fairly similar. Maybe use a…
Yeah, I think you've hit on the answer. I love video games, and I love playing them. I actually collect video games, and I've got tons of fantastic games that I haven't beaten, or even played. My cup of gaming goodness runneth over. But I've also got a mortgage to pay off. So I spend most of my time everyday working a job,…
Style Board and Rough Concept (just to lay down what pieces of clothing I am making) My naked sculpt right now. Of course, there's a big personal issue of whether I should spend the time to absolutely nail down the anatomy to absolute perfection, and my artistic side definitely wants to. Time, though, may force me to back…
Took part in a 3 day game jam this week, basically a few local developers get togther and try to have a game together within the 3 day time limit. Day 1 was idea day, day 2 I had to model, unwrap, and texture this model and day 3 I rig and import the model into Unity. Obviously with only a day to make a model from scratch…
I'm most likely biased in this regard. I know that people, these days, really hate subscription for multiple different reasons - I'm most likely just used to them because I've been on subscription based games for 13+ years. That being said, with the dozens upon dozens of online games that I've played I find that you get…