Some observation from my school of hard knocks. The overall UV mapping is good however based on the model the mapping of the torso is not symmetrical. The left side is not the same as the right. Although it is not always required to have apposing sides to be identical, if the model does not call for it, in this case you…
like i said in the first post, there is no end in sight. to expand on that comment more, i'd propose it be left open for the community to decide. i think it'd be best if we shot for something mid-poly, for right now, which is to say, just use enough polies to describe the forms. others could always clean up your geo on…
Alright, time for me to contribute! Invitations I feel the weakest part of the whole Workshop/TI was the process behind making it originally open, then invite only, then back to open invite. The lack of communitcation from valve left many of us wondering what the hell was honestly going on. Needless to say, the whole…
Looks good so far, I like them :D Are they aiming for the same style? Looking at them seperately they look fine, but I don't get the whole thing. Upper left looks like something you would see in an asian ambiente, upper right more like a modern building in US/europe. Lower left looks more like a mediaval rooftop. But maybe…
https://www.youtube.com/watch?v=Dof1mb7GfiM&feature=youtu.be Another update to the prototype to cap off the night. Implemented a smooth camera switching mechanic and some simplistic lasers to see how it looks in perspective. TONS more work left but feeling good about the progress. I won't be making the gameplay very…
Maybe it's a bad keyboard. Have you got any spares lying around that you can try? I'm using a PS/2 -> USB adapter on my keyboard and maybe once every few days it flips out and starts spamming weird keys or key combinations until I hammer left control and/or left shift a few times. This only happens when using the adapter.
this is pretty nice, my only real suggestion would be to even up the style diferences between the pieces that were hand painted, and all the pieces that seem to be cut and pasted from various sources, like the iron cross on his left leg that was photosourced, and the face on his left leg that seems hand painted, or was…
to revert, push down on the left stick, then shift it to the right and then left [like pivot it from the center,don't move it _from_ the centre]. depending on ur direction, it'll either be a BS or FS revert. oh, and the best line i got was a laserflip to noseblunt. weee! but i'm not consistent with variels and hardflips…
A little warning: Unfortunately UDIM's are not working as they should in UE 4.23.1 :-( https://forums.unrealengine.com/unreal-engine/feedback-for-epic/1618618-virtual-texturing-feedback?p=1686084#post1686084 This can seen in this example below using 100 udims spread on 10x10 tiles. LEFT: correct order in Maya; RIGHT: wrong…
Hey man, it looks good as an idle but the pose looks a little unbalanced to me. Her torso looks a little too far over to her right and if you try to stand like that in real-life you'd most likely fall over. Her center of gravity looks slightly off so maybe bring her left foot over to her center a little more or her torso…