Selt taught artist here. The big thing about learning any sort of skill is that it takes time... alot of time. And I really feel for those who try to self teach while holding a job, like you. It took me 2 years to get up to a hireable level and I was lucky enough to live with my parents back then, so I was able to devote…
cool project. Realistically I would say 80-90% of this could/would be achieved with tiling textures, especially in a game like uncharted 4 where they have a ton of detail and tight memory budgets. things like the walls, and floorboards generally would just be done with tiling textures and trims, and have the geo cut up…
Yeah really for a tripod, unless you've got a massive telephoto zoom lens, all you need is something cheap and light with a quick release, however how I feel about tripods is this: I just never really seem to take it out because its a pain in the ass to carry. I just got a cheap($36 shipped) Canon 500 monopod with the idea…
Per, I love ya like a brother but you're smokin crack. Because its too hard to click a few points? Or paint out a spline? If you're doing something in the spline menu besides check on auto gen UV's and render you're doing something wrong. To do this task I'll take the 3 options in spline menu over the crazy convoluted…
Ok I'm digging this thread back up for a bit of further advice. I've cleaned up my folio a little and added some recent works. I'm kinda stuck right now and could do with some opinions on where to progress next. As you'll see from my portfolio, the work is very much all over the place. Bit of character work, some…
Hey guys! This is a little game enviro i've been cooking up in my spare time over the last 4 weeks. I have a placement coming up at the end of the year to work in games as a 3D artist, and the guy who offered me the spot hasn't seen any of my work yet, so i've been practicing my butt off for all the obvious reasons!…
Ingredients: Autodesk photofly http://labs.autodesk.com/utilities/photo_scene_editor/ camera Maya ZBrush 3dcoat marmoset xnormal I recently experimented with photofly to see how it could fit in to a game asset pipeline. This was a quick test but I came away with quite a few possibilities in my head. Feel free to add your…
// current status: // Forearm in Unity Web player >> Hi I decided to learn some modelling for games and found this great forum. Lot of information about essential things that I have never heard (like normal maps) Here is my concept, I did it about 2 years a go (for flash game that I will never Finnish). This is where I'm…
don't worry, i'm still working on my other projects. there will be more enviro destructo and concept tagging, but today i did something a little different. while checking in on Abhishek's workflow improvement thread and thinking about tips i could give him about proportions and making orthographics for characters, i dug up…
he's exactly right though... if i do a search on threads started by you, the earliest one that comes up is 4 months ago. there are 18 threads, of which one links to your portfolio, and one links to a piece you want to salvage for your portfolio. then it seems to be an even split between help threads (good thing) and…