Long time no update! We were very busy showing games off at an indie games festival! Anyway Here's an update from me, a Pink trim, new brick and a canopy.
Updated textures, updated light "rig". The rimlight doesn't seem to work that well in v0.6 though, tested 3 and it looked good. I guess some sliders where taken away.
Sorry did some further updates, just cleaning up polys and stuff like that, here's a further update, also mind you that everything now is scaled relative to the unreal man.
Here's a mini update with a beech tree I worked on today. I'm very happy with the results! Any ideas for improvement? I'll update with textures/topo/workflow ideas later. <3
okkun, lol, you guys ARE on the list, it's so long you missed it! Updated with your URL though. Updated the list, added 10 more companies. shiii, damn near 50.
https://vimeo.com/165144504 Kickflip Crooked Grind - Updated from Louis Veillette on Vimeo. Here is an updated version of the same animation. Once again comments and critiques would be much appreciated!
Hahaha, ok Napoleon :P. Ah, just a note, I replaced the original image with the updated mesh with articulated fingers (accident). Anyway, the pic in the first post is the updated mesh now.
Check first image for update, just updating that, no point posting more images. Im not sure about the cape, i kinda rushed it, and i havent posed the hands with the staff yet.
[ QUOTE ] Any updates? [/ QUOTE ] lol, posted in the same day his update. looking very nice, does the skellington hide inside the body till death and then... how does it work