Model is cute : ) The thing bothering me is that the textures look a bit too realistic for the toony feel, especially next to the ground, plant and roof that are almost flat colors.
Coming along, I am not sure about that pipe from the roof to the window? also maybe have some skyscrapers in the distance past the other brick buildings :)
hehe yeah i have that all the time... every time i'm walking on the side of the bridge or the roof of a building i have to control myself to not jump over...
In addition to what Jon Mills was saying, you should also add spiderwebs and stuff to other aspects of the room. As it stands now, it makes no sense why this giant spiderhole exists in the room, yet everything else is so clean. I want to see eggsacs, webs, and more covering a lot of the objects in the room. The floor…
Update. As for a critique from my friend, I decided to deviate on the concept art and added some new elements to fill up the space and break the squareness of the room. I also made the room a full room since what I did before is just model what is on the view of the camera as reference on the concept art. So that means I…