I'm looking for an artist that can faithfully render and texture the sword Red Spring from Wuthering Waves in a realistic style. I plan to use this model for my personal use in games such as The Elder Scrolls V: Skyrim and Baldur's Gate 3. I just need the model and textures, but I do require both a Physical Map, and…
it was always characters but yes, eventually if you really enjoy stuff you "fan" out to the other aspect of the creation pipeline which is a good change of pace and could help with the "main" choice. For drawing anyway i took and environmental idea and made those into characters so meshing the two works for me here is an…
Its all about balance and iterations. Audio / video is another beast and depends on formats and encoding used if its Unity. Animation rigging also add up on performance. At InflightVR I had to split the production in two, art and programming to better optimize, that way programmers had their draw call budget and art on its…
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Hello? I hope my question will revive this thread, but how do I implement my own custom greyscale map into a 3d volumetric texture within SD. I'm gtryong top recreate the effect like this but it's not working. anyone can guide me through this ?
The object is very simple, it does not even have edges that are too close to one another, so am wondering why are the two large faces slightly discoloured (not sure if this is what is called pinching), I tried the conform (under the mesh menu) and reverse (under the mesh display menu) commands, the issue remains. What…