[size=+3]SP Beta 11[/size] Main Changes* Added: Add a splitter between the 3D and 2D views * Added: Use a gradient background in the 2D/3D views * Added: Interface for the Levels histogram * Added: Merge shelf and library * Added: No save action required when creating or updating a preset * Added: Import assets in the…
Thanks for the feedback guys :) . After getting the robot into UDK I realised it was way, way too noisy and wasn't working in the scene at all. I hadn't taken the time to step back to make sure all elements of the design were working which was rather foolish. I decided to start over and build something more faithful to the…
Hi again Polycount. I have now finished my university group project, hooray! If you're interested, take a look at my blog. I'll upload a flythrough soon I hope. So, now I can exclusively focus on my diorama (and eating/sleeping/lazing). I've finished the sculpt of my base now, I think, so I've started making a low-poly in…
I know you will most likely cover it, but ignoring the issues here can often translate to more issues later on. Also I didn't say they had to be realistic. I said they had to be grounded in anatomy, which currently they aren't. Great designs are often great because of the believability that comes from grounding them in…
You want to put a skirt on for me now or later? You've had a wet little pussy for hating on me for quite a while now without proving anything I say wrong. If anyone here is looking silly it is you with your personal attacks and lack of substantial info to debate with. Back on topic. I knew S. Korea didn't pay for their…
Thanks for the feedback guys! @luge The screenshot was taken when the light was flickering and was not at full power. I made another screen and updated the original post. But I agree it's a bit too drak. I may fix that later. @KrisLW The flickering is subtle as the reflections are statics and switching of the lights won't…
Hey guys, thanks for the feedback! @ged & @garcellano I've definitely been taking breaks in between with it doing other work, it's just one of those things where I feel like it's close but I just keep hitting roadblocks when trying to wrap it up. @ExcessiveZero: That's a huge reason I want to call this project finished.…
I tried using my normal map as my color map with the embedded alpha just as a test and it didn't seem to make a difference, but I'll test it again with a file used primarily as the transparency map. The objects are separate from the main mesh, but I'll experiment with combining them. Pior - Does this shader work with 8.5?…
I'd talk to your AD with the slant of just wanting to keep things up to date, people have been asking you'd like to show it off bla bla bla... Most of the time places don't care as long as you only take credit for what you did, and sometimes you have to label it as belonging to the company so they don't get ripped off. The…
You're right Brian, I did initially have some colour variation on the shirt but I felt it looked too muddy so I decided to just keep it a blank colour. I should probably add more definition to the clothing in general as it looks low poly compared to the head. The eyes did have an overlay sclera that made it look better…