I'm going to be honest, I think you'd be better served by a better concept. Right now, in terms of design, I am really not feeling this. It feels like really bad design for a B-Movie 80s Sci Fi show, or like a knock-of Robocop from a swapmeet. I can see maybe you're being influeced by ideas like Cyborg (DC Comics) and…
I have to agree here, IMO your site is quite busy and actually detracts from the high quality of your art content. Right now 80% of your website is flashy fonts, logos, decals and a huge render, then you have these fairly small thumbnails of your actual work(I realize the render is your actual work too, but still). I…
Max's peel and relax tools are solid enough that you don't need roadkill imo. Textools has some really useful features though so is definitely worth a look. To be honest though, it sounds like OP has pretty much peaked as far as technique goes - I'd be willing to bet that 80-90% of that day spent doing UVs is on layout…
I heard a funny rumour about 10 years ago that Lucas actually wanted to do the last three episodes but he had divert from this plan as Carrie and Mark didn't want to do it and the last three films were going to be more dialogue driven he felt that the audience would respond better to the more action orientated episodes.…
If by size you mean some points are more pushed in/out than they are on the highpoly, that's unavoidable when lowering your geometry count, but the bigger the discrepancy the worse the results will be (see the sticky thread on "Who put waviness in my normal maps?"). However, if you mean by "size" that the model is somehow…
EA has admitted to releasing games at 80% then play and patch. How many EA games have patches before you even get home from the store? It all boils down to this really cynical point of view. Why should they care what's broken? They already have your 60 bucks. In games where there is a monthly subscription, then you want to…
Everyone has their own approach when it comes down to creating characters. I like to not worry about topology till I have majority of my forms sculpted and finalized. Personally, I have found it to be most comfortable staying in dynamesh for 80% of the process. There are certain areas like the eyelids and mouth where I'll…
So far I have completed most the basic environment for the Anderson shelter. Keep in mind that this environment is heavily work in progress, I've still got a lot of little changes I need to make to this area but at the moment I am calling it like 80% done. I need to add some patterned blankets over the white ones to make…
It looks like your edges are at or above 90 degrees. these will need to be lessened, (like 80 degrees or less) or they'll need to be hardened and the uvs split along those edges. If you look below, the boxes on the far right have a similar issue to what you have, smoothing issues because the angle of the low poly's edges…
School can be beneficial if you want to work outside of Canada, but I wouldn't suggest any Game centered degree/diploma. If you're dead set on something related, you're better off focusing on a traditional art program in my opinion. Becoming a better artist is far more important that learning the ins/outs of an…